Dispelling the Myths of ELO Hell (How the System Can Push You)

JRobin31··17 votes·1,491 views

Many of you don't believe in ELO Hell, many of you do, but this thread isn't a debate about whether or not ELO Hell exists. There are many threads that debate that endlessly. Regardless of what you believe, you have to understand two very important things:

  1. The player experience is different at each rank.
  2. It's not RIOT's fault.

This post is here to help you try to understand one of many factors that affects your experience at lower ranks. Hopefully, you will realize that this particular effect occurs regardless of who you get matched with or against and that there is nothing you (or RIOT) can do about it.

First of all, what happens in a ranking system? Players play games and their MMR (match making ratio) changes depending on whether or not they win or lose. This affects who they get matched with in their next game and the process repeats. Players are gradually sorted up or down based on how they perform in the games they play. Over time we get a distribution of players according to their ranking that resembles this.

Myth One: it takes all players the same number of games to reach their proper ranking. Challenger players have been known to reach challenger again a few days after the start of a new season. Diamond Players have been known to reach Diamond again after a hundred or so games. Many players reach their proper ranking after playing 200-300 games. Some players have to play many more.

To understand this further lets return to what the distribution of players looks like in a ranking system. For simplicity we can think about this distribution as a bell curve (the exact curve isn't as important as the properties of the curve I am about to observe). We can observe that most of the players are in the middle of the distribution and there are fewer players at either end (high and low).

Myth Two: all the players in the middle of the distribution (Bronze and Silver) are roughly equal skill. The players near the middle of the distribution have to play more games to arrive at their proper ranking than players at the extremes. When a ranking system starts out, players enter the middle and over time migrate up or down.

Let's look at what happens to the distribution over time. Over time the distribution spreads out. New players enter somewhere near the middle of the distribution and migrate up or down. This creates one of the most intriguing phenomena: a pushing effect. If you are below center, then you literally have an up hill climb against the curve. If you are above center, then you are literally moving down hill. This is because players experience a pushing effect away from center as the system tries to sort players to their proper ranking. Players may struggle to climb out of low ELO or may find themselves pushed up and playing with players much better than them at higher ELO. The system will gradually correct over time but it is important to note this effect is the result of the system slowly sorting all the million+ players where they belong. That means that even if you play a thousand games and get placed very very near your proper ranking you will still experience this effect because the system a still sorting all the other players. This effect has nothing to do with where you actually belong in the rankings. Let's return to the linked distribution of players by rank. It's fairly straight forward to observe that the center of the distribution is in Silver - probably in Silver V or IV. If you are around Bronze III, then you have the most difficult experience climbing. If you are around Silver III, then you have the least difficult experience climbing. To understand this further realize that in most tiers (Silver, Gold, Platinum, Diamond): the number of players in Division V > players in Division IV > players in Division III > players in Division II. But in Bronze: the number of players in Division V < players in Division IV < players in Division III < players in Division II. The reason for this is that when you are in Bronze IV through Bronze II you are climbing against the system. The matchmaking system itself is actually pushing against you as the system tries to sort players down, but when you are in Silver III through Silver I, the system is pushing with you as it tries to sort players up.

At this point some of you are nodding your heads and others of you are like: "I don't understand: how can the system push against you? Your wins and losses determine whether you advance or not so who cares where the other players are?" The reason is that linear progress is an illusion. There is a curve to the distribution and the actual value of wins and losses depends on how much progress you make relative to other players in the distribution. The value of wins and losses isn't measured by LP (or even ELO gasp). Remember, the players you play with or against are still getting sorted by the system. When you play with or against players in Silver it doesn't mean that they actually belong in Silver. It just means that that's where the system has put them until it gets enough information to sort them. When you are ahead of the curve a loss doesn't put you that far behind the other players you lost to. When you are behind the curve, a win doesn't place you that much farther ahead of the players you just beat. This is how the system can push you.

Conclusion: Bronze Tier and Silver Tier are not like the other tiers in terms of how players experience their climb to the next tier. The experience isn't comparable to Gold Tier and above. However, do not take this analysis to mean that RIOT should do something to "fix" their matchmaking system. The system isn't "broken". To understand ranking systems requires a lot of study and experience. This analysis isn't the reason you can't climb out of Bronze or achieve your desired ranking. This analysis highlights one of many reasons that the player experience is different at each rank.

Common Fallacies:

  1. I can easily climb out of Bronze, therefore the player experience in Bronze is not significantly different from the experience in other tiers.
  2. I have a hard time climbing out of Silver, therefore the player experience in Silver is not significantly different from from the experience in other tiers.
  3. There are four other players on your team and five other players on the enemy team. Therefore climbing in Bronze or Silver is just like climbing in any other tier.
  4. ELO Hell is just a mental frame of mind. As long as you don't believe it exists, it can't affect you.

Some things RIOT has done to improve the player experience at low ranks:

  1. AFK detection and busting
  2. bonus wins on promos for Bronze and Silver
  3. /remake RIOT has done many things to improve the player experience at low ranks and they deserve thanks for the work they've done to improve the player experience. Keep up the great work!

TL;DR: Understanding ranking systems takes long hours of study and experience (get a Math or Statistics degree) but... You aren't crazy. The system is working against you. There is nothing you can do about it. There is nothing RIOT can do about it. Now STFU and git gud.

22 Comments

PiVoRx6 votes

Props for you for willing to write this wall of bullshit but.. yes, its just a wall of bullshit. Have you ever had a chance to play in Diamond 5? Its called the biggest elo dumpster for a reason.

BakedLotion3 votes

{quoted}

Props for you for willing to write this wall of bullshit but.. yes, its just a wall of bullshit. Have you ever had a chance to play in Diamond 5? Its called the biggest elo dumpster for a reason.

Can confirm. When I was plat 1 I was constantly with diamond 4 and 5. I got cancer. Literally boosted animals and leavers everywhere. Half of diamond 5s are boosted... Luckily im diamond 5 now and my mmr raised to around diamond 3 lmao

Junkο1 votes

Currently in Plat 2, constnatly playing with Plat 1s to Diamond 3s sometimes.

I hope the cure for cancer comes soon.

The worst part is probably a random low gold + high plat premade that still gets matched against Diamonds.

Wimbledofy2 votes

but those are just boosted players, that doesn't have much to do with the system itself, moreso to do with the integrity of players and the detection of players being boosted.

Aazzlano1 votes

This is completely true. Being forced to play in Plat 1/Diamond 5 as a sentence for a crime would be considered cruel and unusual punishment.

Sir Fuzzi3 votes

You can't win every game, right? The important thing is to take whatever lessons you can get from any game. I learn a great deal about champions by getting my ass kicked and just watching how they do it.

TONY IS SO HOT1 votes

nah I win every game, i'm just the best [slayer-jinx-wink]

jaymc11302 votes

I like this thread and approve it. Mostly everything in it is spot on and it is well explained. You sir, have done one heck of a job. Well done.

[slayer-pantheon-thumbs]

AwesomeChad2 votes

you are wrong on the part where you say riot is not at fault. At the very BEGINNING of this season, they let dynamic queue with up to 5 man premades go full blast. This means absolutely no fcking restrictions were placed on the higher tiers (diamond and above). I know A COUPLE of diamond players who abused this system by premading with their very skilled friends and with them playing the least impactful/skilled roles, they got a free ride to an elo they wouldnt have gotten in otherwise with much less games required than a solo queue player (i am a diamond solo q player so im speaking from this perspective). So now we have players who got boosted to an elo they don't belong in. The system will eventually correct it right? No, wrong. Some of these players will keep premading with their friends to maintain their elos. Likewise, even if they were to play with a smaller premade or by themselves for a few games, they will get random players who are motivated to win. Long story short, these people are "floaters" who remain around a certain elo by abusing the system and having some luck.

I'm probably going to get downvoted for this but there are player who actually put in the work to get to their elo and deserves to be there. This crappy system just undermines that.

jaymc11303 votes

{quoted}

you are wrong on the part where you say riot is not at fault. At the very BEGINNING of this season, they let dynamic queue with up to 5 man premades go full blast. This means absolutely no fcking restrictions were placed on the higher tiers (diamond and above). I know A COUPLE of diamond players who abused this system by premading with their very skilled friends and with them playing the least impactful/skilled roles, they got a free ride to an elo they wouldnt have gotten in otherwise with much less games required than a solo queue player (i am a diamond solo q player so im speaking from this perspective). So now we have players who got boosted to an elo they don't belong in. The system will eventually correct it right? No, wrong. Some of these players will keep premading with their friends to maintain their elos. Likewise, even if they were to play with a smaller premade or by themselves for a few games, they will get random players who are motivated to win. Long story short, these people are "floaters" who remain around a certain elo by abusing the system and having some luck.

I'm probably going to get downvoted for this but there are player who actually put in the work to get to their elo and deserves to be there. This crappy system just undermines that.

Sure, DQ was an awful and huge mistake that we told them would destroy the competitive integrity of the ladder before it was ever even implemented, but OP's analysis of the MMR system as a whole is a very good explanation of how things function. Its not 100% accurate but its about as accurate as its possible to get when describing the way the system functions.

Gary B Enkelis1 votes

I feel like I just need to get over some hump now and then it's smooth sailing. I'm Silver 4.

Aazzlano1 votes

Enjoy elo heaven lol.

It gets worse the higher you go. You are at one of the best elos in the game.

Seenan3 votes

{quoted}

Enjoy elo heaven lol.

It gets worse the higher you go. You are at one of the best elos in the game.

I would say G5 is around a good ELO, not really toxic/tryhard and people might respect it more than silver.

Immortal spax1 votes

"Git gud" meme in 2016 LUL

Btw the solution is very easy, and its offered directly by Riot, yes, you guess it right, Dynamic Q.

When you take for granted that you toplaner wont take yasuo, Riven or Lee Sin and proceed to feed, it's everything more easier.

Pick an hard scaling champs, be sure that you MidLaner have a good waveclear (Vik, Zilean, Ahri, Azir or Vlad) to stall the game in case you fuck up, enjoy the "cumback" at 45min with your outrageous Jax/Nasus Top, Jinx/Kog ADC and Zyra/Brand/Lux supp.

Jungle? Skarner, Heca, Cho, Udyr, Zac, Shyvana or Gragas are good. If you are "git gud" enough you can try the spicy Rek Sai.

Gg ez.

QjTHqo3RTq1 votes

I can't wait for summer to be over so you can stop talking like that.

Immortal spax1 votes

Insult non-native english speaker in 2016 LUL

Cant wait for you parents finally to buy you some eyeglass, so you can see my EUW flair.

Seenan2 votes

[{quoted}](name=Immortal spax,realm=EUW,application-id=3ErqAdtq,discussion-id=GKkroGjM,comment-id=000400000000,timestamp=2016-08-12T12:14:35.862+0000)

Insult non-native english speaker in 2016 LUL

Cant wait for you parents finally to buy you some eyeglass, so you can see my EUW flair.

He means your arrogance, I don't think he cares where you're from. And lay off the twitch streams, bro.

Immortal spax1 votes

Exactly, what arrogance? The arrogance to offer and easy solution to a 6 year old problem? Accept it or not DQ is a easy way out from elo hell.

But hey, DQ is the satan itself, and people of this boards needs to downvote everyone trying to promote it, sorry for crushing your dreams, but DQ>SQ

No wonder why this game is decaying in the mediocrity, LUL.

edit: also its pretty obvious that he was referring to my grammar, except if you are implying that only teenager students are arrogants, in this case Kanye needs to talk with you.

QjTHqo3RTq1 votes

I mean the fact you sound like a new "friend"

Maximum Morde1 votes

ELO hell exists, but only because I ensure it doesn

Meta Phyton1 votes

ELO hell is not created or conditioned by the game itself, or any mechanics involved in that. "ELO hell", or conversely, the experience of "ELO heaven" is a state of the consciousness / personality that we carry and create in ourselves.

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