Kog isn't an attractive pick unless he's hilariously over-tuned
Obviously Lucian's continued existence isn't helping, but that isn't the main issue here.
Now, mind, I'm not saying that Kog is bad. Far from it. But even when he was hilariously over-tuned, his pick rate wasn't particularly amazing. The problem, I suspect, goes beyond him simply being a risk for his team (totally immobile, no hard CC). Kog's problem is that heavy damage is all he does. And unless that damage is leaps and bounds beyond what any other ADC can bring to the table (eg, Kog is hilariously over-tuned) there's absolutely no reason to pick him over ADCs that deal slightly less damage, but also boast mobility, utility, or more potent burst.
In other words, when the main draw of a class of champions is 'deal lots of damage' then having a champion in that class with 'deals lots of damage' as their only perk really isn't very compelling.
What Kog needs is some aspect that helps him to really stand out from other ADCs. He needs a niche that no one else really covers. And being good with OnHits isn't a niche. It just limits the range of items Kog can grab that feel good on him.
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many
. Basically, I would like to see him be able to do something that's actually unique. The simplest solution would be to place WAY more emphasis on his resist shredding, which would be something befitting for an acid-spitting voidpuppy. And something that no other ADC brings to the table.
has is that he is just so boring to play,sure its hilarious just standing still getting triple kills left and right,but he isn't that fun to play imo