Poison Mage

Spacesuit Spiff··2 votes·452 views

Reading some stuff here on Cassio, I thought id list a few ways ive seen poison done in different games. Not proposing any particular one of these as a solution, just putting them out there for the Cassi community.

-Poison must stack up to a certain level, is initially harmless and decays, but once enough poison builds up a nasty DoT will trigger. (Dark souls)

-Poison stacks, doing no damage but halting regeneration while stacks persist (200 poison negates the next 200 regeneration etc). No idea how this could be brought into the game as anything but massively antifun though. (Desktop Dungeons)

-True damage over time. That's clearly stupid, so I'll expand the concept into a league system: Poison is a DoT that can stack multiple times. The stacks do not extend the duration, but rather reduce the amount that Mres reduces the damage (becoming true damage with enough stacks). This would lead to different play patterns based on how much Mres your opponent has: if they dont have much, poke to try to safely keep the basic DoT going, if they have a lot of Mres, commit to a fight to get the stacks up. To solve a logistical problem, you could use three types of poison from the skills, q applies green poison, w apllies purple, etc, each with their own debuff timer. Having any of the 3 (4? 5?) applies the DoT and additional types negate mres.

-Poison increases all other damage taken, stacking. If this was brought into league I'd like to see it last for a long time, maybe enough to cause lane swaps on both sides. The poison stacks slowly decay incrementally once they stop being applied. Would be interesting on a poke support, does little damage but sets enemies up to lose trades.

Leave your thoughts and any more non-standard poison concepts you might know, just in case this leads to some new thoughts in these Cassio threads.

2 Comments

Romans 81 votes

As a Cassiopeia player, I don't see the need to add additional effects to poison- she is quite powerful as she is already.

I do feel that she needs an adjustment for this season, which favors early-game burst. Her passive doesn't really stack until the game is pretty much already decided and her mana-hunger and weak early game makes her susceptible to the opponent and especially ganks.

If Riot would want to address this by adding additional effects to poison, that'd be great though. Out of the options you listed, I like the second one the best. Poison should not only damage but slowly cripple the victim. Maybe the poison could add a grievous wound debuff... which would be helpful, as I don't really have room in my build for a Morello most of the time.

But also, the first one sounds interesting. Maybe after a champion has been poisoned for a certain duration, additional effects will occur - like weakened damage, or grievous wounds.

But also, keep in mind, there's also Singed and Teemo.

Is this thread exclusively to address Cassiopeia?

Spacesuit Spiff1 votes

I made this in regards to Cassi because apparently Riot has a hard time differentiating her from Brand. Teemo and Singed don't really fit into that narrative (although the third would be interesting on Singed, dont chase Singed). Hence why Teemo and Singed get to be poison champs and Cass is... a machine gun that buffs herself? That would make more sense on Brand or Vlad.

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