Nidalee needs a rework

Soda Popkillski··2 votes·518 views

-Can force enemies to instantly retreat at an extremely safe distance: It makes her way too annoying to fight against, literally all you can do is try to dodge them. You can try to attack her, but she has an extremely low cooldown leap to counter that. -Both AD and AP: Well there are a lot of characters that have the same problem, but none nearly as much as Nidalee. The fact that 2 of her main non-cc abilities are in AP, and 1 of her non-cc abilities are in AD, just doesn't work. -She has no current role: It says support, but you can't just slap on a heal and an extremely weak anti-ganking tool and call it a support. Not only that she only has the mana to help 1 person, so she can either fuck herself or her ally. -Trap is crappy: It's pretty much just a waste of mana. Well this can also be fixed by directly buffing it, but buffing it would require you to nerf something to make up for it, though nerfing her that much outside the trap would ruin her character too much.

I'm not saying a large rework, but at least these things here needs to be fixed. And maybe some more things, but I don't have time to think of any more.

10 Comments

Serevas2 votes

So not sure where you're getting any of your information from, but nidalee has a single AD scaling ability that scales just about equally with AP when you factor in the amount of each that you can build effectively.

Her leap on a short CD goes a total of 375 units and can't be used again for 5 seconds, unless you're hunted and she's jumping towards you, which makes it about half the distance of Lee Sin's gap closer and drops the CD to 1.5 additionally if you kill with it it gets that same CD. Just for the record, Renekton has two dashes that exceed that distance by 75 units each.

Her spear is not at all difficult to dodge as if it's far enough to do substantial damage you have an unreasonable amount of time to walk any direction other than straight towards or away from it, causing it not to hit you. If you think the spear is bad, try how it used to be where it had close to twice the width that it does now.

She's not at all in a terrible spot or else you'd not see her in high tier play, in fact she was so strong that her "crappy trap" was nerfed to stop her from clearing the jungle faster than anyone could fathom. Finally specifying "non-cc abilities" is redundant as she has zero cc.

Build boots and/or MR, also try paying attention and not walking in a straight line all the time so you're harder to peg with the spear.

Soda Popkillski1 votes

Oh well sorry about that, I must have watched an old video or something to see that. I can't exactly remember where I got it from. Though it's still a small problem.

She still has increased base movement speed, and 5 seconds is really really short.

It's still terrible game design in every single way. I never said it was overpowered (though it is), it's just REALLY REALLY bad game design. There should always be at least the sightest risk or actual counter if you're going to take out half an enemies' hp.

It wasn't really nerfed in terms of jungle clear, it was more nerfed in terms of being able to annoy the hell out of tanks tanks. And still, the hitbox is tiny and from what I have seen, it's barely ever used and is mostly just a waste of time and mana. And the "non-cc" thing was to specify that the AD and AP thing was a problem. You can't have abilities that all need to scale in damage to deal damage.

This was not a nerf request for her spear or her escape, this was a suggestion of a rework, since she's terribly designed.

3tyson1 votes

actual counter try playing Irelia Fiora Vi or anny bruiser really if you are stil having problems beating nidalee go play easy bots for a while

and her traps are verry usefull its they might not be as strong as a teemo shroom or a shaco box but the fact that they give vision of an enemy is verry usefull for nidalee since she can now if nearby spear them from the fog of war where they will have a harder time seeing and actualy dodging the spear

you need to try and see them as a verry bad ward instead of a damage spel also placing them in bushes such as the smal bush near mid river wil make a jungler reconsider ganking or invading since he now KNOWS hes been spotted

if unsure when the enemy blue/red wil spawn you can place these where they spawn to see when they wil be up you can place them in the bush near them to make them reconsider if they really want to take the blue/red right now

there overal not verry strong but far from useless

Serevas1 votes

She's really not terribly designed at all, her kit works the same way as Riven's kit or even Fizz's kit where it offers a tremendous amount of outplay potential if you actually learn the champion and how to utilize them properly.

The trap was in fact nerfed for the purpose of her jungle clear, plenty of champions and items even have the ability to neutralize tanks with minimal effort, nidalee is no special exception that riot actually wanted to bring down. The link to the patch notes is below. http://na.leagueoflegends.com/en/news/game-updates/patch/patch-55-notes

In the event that you don't want to look at that I pulled the direct quote out for you.

With the introduction of her rework, Bushwhack's current-health paradigm existed to soften up targets for big takedowns and secure vision to play with her new Hunt passive. Now one of the hottest junglers in the scene, it's enabled her to have the fastest clears in the game. For a skill with so many different uses as-is, we're re-balancing the damage so that while still useful with ability power, doesn't trivialize fighting the toughest monsters out there.

The traps also utilized the current health damage as opposed to max health damage, which in my opinion is a far larger problem than Nidalee's traps since their damage was also mitigated by magic resistance.

Abyssphere2 votes

She has no role? She's an assassin.

She forces you to build MR? So what? A primarily AD team that has an unignorable AP damage source is what is known as a good team composition. You'd want to build MR against an AD team with any particulrarly bursty mage in their midst, Nid isn't alone in this. Try a Zz'Rot Portal for mixed resistances. Lots of champions have mixed damage, Nid having ONE ability scale with AD is hardly problematic. If you're building tank you need armor anyway and Nid is far from difficult to itemise against. As everyone has said, her traps are actually great. No, they're not a reliable damage source or poke tool but the amount of utility they have is amazing and while they don't have the damage of her spears they still trigger your Hunt.

What about her is so badly designed? You don't seem terribly well-informed on her but I'm not seeing an identity crisis in her kit, I don't think she forces you to do anything suboptimal like trying to itemise against a Kalista, and no part of her kit seems massively lacking as you suggested her traps were.

3tyson1 votes

Clearly you never played nidalee or dont know how to play her at al trap is crappy shows you know exactly nothing about nidalee except for

shea a pretty good mage assassin

her traps give you decent vision when jungling and as a suport wil most likely win you bush controll Her heal is both good for self healing or healing the adc wich often has litle hp in some cases the suport (soraka adc) And the heal is great for tower sieging/jungle sustaining

Omg what hit me a spear omg omg what just happend lets demand a rework instead of building mr

Soda Popkillski1 votes

Compare trap to any other one of her skills.

She's not an assassin, assassins catch people off-guard and kill them. Nidalee hunts down everyone after a teamfight. Not actually, since she has no mana, and the traps don't cover anything in the bush. They are terribly weak and compared to the heal, is not worth spending mana on, except for late-game when you have serious mana. I know that. I know that.

Yes. Let me build 1000 MR when the rest of the enemy team is physical damage. No, that's not how it works. You can't just build resistance to a characters damage and they will suddenly not be an annoyance anymore. Even if you even it out, the spear will still deal ridiculous amounts of damage to you and force you back to base. What could you do about that but try and dodge for a few minutes? Nothing.

Nidalee is terribly designed in every way, get over it.

3tyson2 votes

once again you show you have exactly 0 experience in playing nidalee

traps can be used for damage early game if suporting cause the enemy suport who walks over some of these traps will get a lower hp

but the main point of the trap is vision wich is VERRY usefull for nidalee and she can catch people of guard and assassinate them just fine... she can hunt people down and kil them aswel but so can zed actualy i start with my heal first and than i get my traps i adjusted my jungle route specialy so that i can have traps at 2 since i find them pretty usefull her traps also set of the hunt wich is verry usefull

and what you could do about the spears is maybe buy some mr items ?

every skill nidalee currently has serves its purpose and is usefull for her

the fact that you seen some people wait til a teamfight is over and hunt them down doesnt mean thats the only way to play her her traps are verry usefull for scouting the enemy jungle and for making sure your not going to have annyone stap on you while your doing your clear

and just to clear things up an assassin is a champ who is bursty enough to blow up a squeeshy high value target such as the adc/apc in a fast combo nidalee does this just fine in compensate she gets blown up when cought cause shes as squeeshy as they are

where you say that the traps arent worth the mana kost mana kost traps 40/45/50/55/60 mana kost heal 60/75/90/105/120

as you may notice heal kosts allot more than laying down a trap i hardly ever feel like im putting myself in a bad spot for laying down a trap, it tells me whos in the bush and it will tell me if someones coming where healing my team mates/myself will make my mana drain really fast her kit is perfectly fine the way it is and everything on it is usefull if you find yourself unable to get a advantage from her traps than it says more about you not know how to use them than them being useless

rtbf2216514121 votes

If you are too far from her, the more damage she does to you.

Soda Popkillski1 votes

I know that. But this was not a nerf request to her spear nor a thread asking how to not be hit twice by her spears. This was a thread asking for a rework, since she's a terribly designed character.

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