Mastery Idea: Pink Ward Slot

pooppoop3··15 votes·1,003 views

So... It seems like late in the game, a lot of champions run out of room in their inventory for a pink ward, which gives some champions unprecedented and unpredictable flanking opportunities or time to sneak objectives. My idea is that, either in the blue tree or the green tree, there is a certain mastery that you can put one point into that will allow you to always have another slot for a pink ward.

Thoughts?

11 Comments

Knight Sky3 votes

I love this idea, Riot hire this man.

oh wait your name is Poop poop might wanna change that first

Bootleg Gay1 votes

Could prove interesting. Maybe a mastery that improves the trinket, no matter what version it is. Could be nice to give supports something extra to choose.

Brimaz The King1 votes

I think it's a valid idea.

I like Tortles1 votes

I really like this idea another (probably bad idea) thing that is going along with this is a spell that you place between all the wards (but choose only one) and place one.

I don't really like my idea but I like yours alot!

VictoriousBard1 votes

As a support main, I approve of this.

QjTHqo3RTq1 votes

Supports would basically HAVE to take this, something like having pink late game in the lcs would basically mean you would have to run that mastery no matter where it was, even if meant using a keystone not meant for your champ

Nidken1 votes

I honestly don't like the trinket system at all. I admit the sweeper lens is very nice, but I feel how wards worked before was a lot better. When you reached late game and everyone had 6 slots occupied, the game went to super hard mode. Everyone was hyper aware of where they were at all times. The team had to move as a unit, everyone had very specific positioning, tanks at the front, people at the back to watch for flanks. Split pushing was riskier, but more rewarding because it was not safe for the enemy to path through the unwarded jungle to pick split pushers off, as they would be afraid of ambushes. Assassins had a defined role in finding picks and hopping in and out of vision. Everything about lategame was higher risk - higher reward, it was spec ops. One good ward from the support or a good bait or good pick decided these late fights and then it was all over. Also, invisibility and vision spells became incredibly valuable.

Prior to the trinket update supports felt more independent as a role, instead of being the adc handbag with cc inside. Player skill could be determined by how much wards were purchased, and where they were placed. Gold was used for wards so that people could essentially buy wards for teammates who were behind. Destroying a ward meant denying enemy gold not just cooldowns and vision.

IDK, i just preferred the old system more. And i feel that certain champions, especially those that can go invisible, fit the late game environment well and should be supported in that situation if they are able to get there. I'm sure most people would disagree with me, but that's my opinion.

It Hertz When IP1 votes

Some supports would like to NOT be relegated to ward bitch again, thank you very much.

Illâoi Evê Siôn1 votes

Pshaw! I loved being able to buy two GP10 items and proceed to ward the whole map. Just because there used to be way more a-holes in League who would degrade you for your role it doesn't mean that it would be the same way again today. Also, Supports used to be about innate utility and map control. Now we have "Mage" Supports who support by dealing more damage than their carry, "Tank" Supports who just CC and die, Heal Bots whose heals have to be strong enough to keep up with the Mage Supports, and 5 Active Items we have to manage at the same time.

Nidken1 votes

Any person that said that was a boosted animal. All team mates needed to ward.

Schàdenfreude1 votes

No, because that would completely remove some champions stealth advantage. It's completely unfair to those champions if they are exposed to vision. It's like how Riot nerfed QSS so Zed's ult could actually do something.

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