Sejuani vs Tank Amumu
I can't see a way in which I might ever choose pure tank amumu over Sej esp after hp has become much more available/encouraged with cinder hulk. Considering ap ratios are similar too, I can't really even see why I wouldn't play ap Sej over AP amu... am I missing something? These characters are RIDICULOUSLY similar in abilities. (except sej's are almost all better, easier to hit, and less reliant on the enemy screwing up. Also, she has tankier base stats).
Amumu Passive: -15-25 mr on hit Sejuani Passive: +10-25 armor + 10-25 Slow resistance+ (w's passive) apply 'Frost' 10% slow/mark on hit.
Amumu Q: Slow moving single target skill shot pull to enemy+stun Sejuani Q: Targeted Dash applying knock up and slow AoE.
Amumu W: AoE Toggle low max hp% damage(.01ap) (High mana drain while on) Sejuani W: AoE Attack reset %max hp damage(.03ap) on hit + HP scaling damage aura + apply slow * E's have = damage ratios/very similar base damage* Amumu E: Take 2-10 reduced damage from all sources (unscaling) + PBAoE med damage ability (refreshing some cd when hit) Sejuani E: Apply 50-70% 1.5s slow + med damage to anything Sej has touched in the last 4 seconds * R's have perfectly equal damage and AP ratio* Amumu R: PBAoE Snare + damage Sejuani R: Long Range targeted AoE stun (if hit) or extreme (90%) slow if missed + damage, +apply frost +20sec lower cd than amumu