Azir Bug Compilation
- Sometimes Azir will attack an enemy in range of his soldier or vice versa
- Sometimes Soldiers will not attack enemies in both azir's command range and their own
- Sometimes Soldiers will fail to hit targets they have completed an attack animation for (I don't understand this one)
- Sometimes Soldiers WILL NOT RESPOND TO command Q this is vital, it loses kills, it fails escapes and it misses cs (Seems to happen most often if you tell them to charge right after summoning them, if you do it to fast they seem to be dead to that command, just speculation)
- Many Champions seem to be able to pass through the wall that shouldn't, while others can't pass through that probably should I.E. Riven/fizz/tristana seem to regularly pass through the wall, esp riven i think because the units are displaced slightly when they rebound a champion, so sometimes enemies get caught between the soldiers and basically drive a wedge inbetween them pingponging until the wall is made useless. Also why does it rebound zeds shadow? Also why doesn't it push vlad in pool mode (because unit ignore?) That doesn't make sense because fizz/janna/kassadin can't walk through. 6.) Azir's soldiers attack uncontrollably when azir is in a warded brush 7.) Azir will summon tower bomb soldiers if you click anywhere within about 200units of a tower 8.) Added onto the wall problems, just the act of the wall pushing an opponent backwards can cause ANY champ to pingpong enough to pass through the wall, and any champion with a hook will also fail more that half the time to be successfully rebounded away (often resulting in a broken wall as well) 9.) Azir's turrets do not increase in damage as normal 10.) Sometimes E just straight up doesn't work, also sometimes it does work but it sends you to the soldiers position before they charged if you click E to them while they're on the move, rather than their current location (effectively throwing you into the enemies you were escaping) -again this could be a latency issue, that on other champs might be unnoticeable... is azir just not competitively viable due to extreme ping interactions at higher pings?
Also, when I say the wall is broken, I mean the rebounding of a champion has scattered the soldiers in a formation such as
--- _ ¯¯-- -- with dashes being soldier position, each vertical gap easily clearing or even projecting enemies through the cracks (I've had threshes get launched toward myself and my carry in a support role, this does not help anything)