Lets talk Azir (Bugs/Pros/Cons)
I've played about 25 games as Azir now over various accounts, and I believe he's actually quite capable... or would be except for some major gameplay effecting bugs resulting in unnecessary deaths and missed cs/kills.
Pros Extremely Strong Siege Strong "play" potential (surprising strength and mobility if conditions are right) Good interaction with opponents (zoning/trading/and counterplay strategy) Ability to zone control after laning phase (which almost no one can do without using an ult) Surprising and engaging strategy with soldiers and ultimate Original
Cons Highly Vulnerable if both soldiers have just Charged High Cooldowns at early levels Build requirements mean damage cannot push a champion with sustain early game Low range on Arise requires use of charge to stay out of melee range Ridiculously weak self AA (almost impossible to last hit with if minions are attacking) Buggy and sporadic control over soldiers makes last hitting and surviving far more difficult than it should be. Not tanky enough base stats for the type of character he is (he is already vulnerable in the sense he can't do damage w/o soldiers, it doesn't make sense for him to also be extremely frail).
Bugs
- Sometimes Azir will attack an enemy in range of his soldier or vice versa
- Sometimes Soldiers will not attack enemies in both azir's command range and their own
- Sometimes Soldiers will fail to hit targets they have completed an attack animation for (I don't understand this one)
- Sometimes Soldiers WILL NOT RESPOND TO command Q this is vital, it loses kills, it fails escapes and it misses cs (Seems to happen most often if you tell them to charge right after summoning them, if you do it to fast they seem to be dead to that command, just speculation)
- Many Champions seem to be able to pass through the wall that shouldn't, while others can't pass through that probably should I.E. Riven/fizz/tristana seem to regularly pass through the wall, esp riven i think because the units are displaced slightly when they rebound a champion, so sometimes enemies get caught between the soldiers and basically drive a wedge inbetween them pingponging until the wall is made useless. Also why does it rebound zeds shadow? Also why doesn't it push vlad in pool mode (because unit ignore?) That doesn't make sense because fizz/janna/kassadin can't walk through.
So riot what I'm saying is that the champion is actually a lot of fun, and very original, but he is still buggy. I don't know if it's the east coast server lag driving some probs (90-110 ping always, same as everyone here) or something else, but he is just sporadically unresponsive and that doesn't bode well for micromanagement.
If you support this thread, please bump/up vote/explain your bugs/successes/failures
I really want this to be noticed, I don't know which tags to use to get riot attention, please let me know there too if you're more familiar with the boards.
new edit
Just noticed his soldiers will also uncontrollably attack anything in range if azir is in a bush, even if you are in the process of moving. This mechanic I'm sure was made to replicate the "in revealed bush you idle aa minions/they you" however in practice there is no way to stop the minions from attacking if you are in a revealed bush. Meaning that support azir players will inadvertantly steal cs.