Lets talk Azir (Bugs/Pros/Cons)

OwlMechanic·10/7/2014, 6:14:05 AM·4 votes·2,521 views

I've played about 25 games as Azir now over various accounts, and I believe he's actually quite capable... or would be except for some major gameplay effecting bugs resulting in unnecessary deaths and missed cs/kills.

Pros Extremely Strong Siege Strong "play" potential (surprising strength and mobility if conditions are right) Good interaction with opponents (zoning/trading/and counterplay strategy) Ability to zone control after laning phase (which almost no one can do without using an ult) Surprising and engaging strategy with soldiers and ultimate Original

Cons Highly Vulnerable if both soldiers have just Charged High Cooldowns at early levels Build requirements mean damage cannot push a champion with sustain early game Low range on Arise requires use of charge to stay out of melee range Ridiculously weak self AA (almost impossible to last hit with if minions are attacking) Buggy and sporadic control over soldiers makes last hitting and surviving far more difficult than it should be. Not tanky enough base stats for the type of character he is (he is already vulnerable in the sense he can't do damage w/o soldiers, it doesn't make sense for him to also be extremely frail).

Bugs

  1. Sometimes Azir will attack an enemy in range of his soldier or vice versa
  2. Sometimes Soldiers will not attack enemies in both azir's command range and their own
  3. Sometimes Soldiers will fail to hit targets they have completed an attack animation for (I don't understand this one)
  4. Sometimes Soldiers WILL NOT RESPOND TO command Q this is vital, it loses kills, it fails escapes and it misses cs (Seems to happen most often if you tell them to charge right after summoning them, if you do it to fast they seem to be dead to that command, just speculation)
  5. Many Champions seem to be able to pass through the wall that shouldn't, while others can't pass through that probably should I.E. Riven/fizz/tristana seem to regularly pass through the wall, esp riven i think because the units are displaced slightly when they rebound a champion, so sometimes enemies get caught between the soldiers and basically drive a wedge inbetween them pingponging until the wall is made useless. Also why does it rebound zeds shadow? Also why doesn't it push vlad in pool mode (because unit ignore?) That doesn't make sense because fizz/janna/kassadin can't walk through.

So riot what I'm saying is that the champion is actually a lot of fun, and very original, but he is still buggy. I don't know if it's the east coast server lag driving some probs (90-110 ping always, same as everyone here) or something else, but he is just sporadically unresponsive and that doesn't bode well for micromanagement.

If you support this thread, please bump/up vote/explain your bugs/successes/failures

I really want this to be noticed, I don't know which tags to use to get riot attention, please let me know there too if you're more familiar with the boards.

new edit

Just noticed his soldiers will also uncontrollably attack anything in range if azir is in a bush, even if you are in the process of moving. This mechanic I'm sure was made to replicate the "in revealed bush you idle aa minions/they you" however in practice there is no way to stop the minions from attacking if you are in a revealed bush. Meaning that support azir players will inadvertantly steal cs.

8 Comments

OwlMechanic10/7/2014, 6:15:17 AM2 votes

Bump

LordTobiothan10/7/2014, 7:27:16 AM2 votes

first of all bumping no longer works on these boards. Second you guys have basically hit every point. Although i fear he will be nerfed after the bugs are fixed. His teamfight are silly mid-late game.

ApexInTheCircle10/7/2014, 7:11:43 AM1 votes

Yeah, I've been trying to master Azir since he came out.

A few things I've noticed, while intended or not...Are very frustrating and Riot has failed to clarify.

  1. Azir's passive turret does not seem to do increasing damage per shot like a normal tower. This has not been brought up or clarified as working as intended or not.

  2. Sometimes when ulting a champion winds up behind the wall with you resulting in death or failure to escape.

  3. The dash/escape seems to work when it wants too. A good example. I had one minions in front of me under enemy tower harassing while I kept one charge incase of jungle gank. Jungler came in I laid down charged minion, attempted short range dash and went screaming towards enemy tower. And sometimes the dash wont work no matter how hard you smash E when in range of a soldier.

  4. When your soldiers complete their charge sometimes, not always, will stand there a brief moment before auto attacking even if you're smashing your cursor over the enemy minion or champion.

  5. This one is extremely rare but has happened twice to me. When running from enemy tower shots I tried to put down a minion next to the turret( not clicking the turret or auto attacking it) To have it dash away and let me escape, only to have my W cast on the turret which in turn causes an unintended outcome.

  6. And finally. There is no indicator when you're out of range to give commands to soldiers. This isn't so much game breaking as it is annoying as hell.

But the most annoying one I keep experiencing, that you stated. Sometimes when you try to lay a soldier down and Q to harass or escape. It will sit there and do nothing. This is so ungodly frustrating that I've thrown my mouse at my screen due to missed kills or escapes.

Riot either needs to disable Azir until he's fixed or refund everyone their rp and ip until they get him right.

Snakethrower10/7/2014, 10:17:40 AM1 votes

In my eyes Azir is clunkynand lack flexibilty. I would suggest on making him moren consistent and allow better plays, but add counterplay by his soldiers targetable.

Q: Damage down/changed from 60 90 120 150 180 +0.5 to 30 50 70 95 115 +0.65 Slow down from 25 to 20 Cooldown dow from 10 9 8 7 6 to 8 7 6 5 4 Mana const down from 70 to 35 35 40 40 45

W: Upon getting a kill or assist Azir gets a stack. Cooldown reduced to 9 8 7 6 5. Soldiers are now targetable. They die after getting hit 2 2 2 3 3 times.

E: Delay upon activation removed. Speed slightly increased

SpooksWithNukes10/7/2014, 5:25:44 PM1 votes

He has a decent Q, coupled with hits from solider it is surprisingly strong.

His main problem is his E, which is completely useless for escapes and useless to initiate. The guy reminds me of Lissandra type utility mage which should be awesome, but he cannot reliably get himself out of trouble.

W->Q->E to escape a gank please.

His R should probably have more damage, and slide for a farther range, but its not bad, everything in his kit would be useful, if not for his E sucking.