Warwick Remake Suggestion V.2 - Improved!

PromateurK··1 votes·565 views

Warwick

Passive

Warwick's attack speed is increased by 20/40/60% (at level 1,9,16). When Warwick drops below 50% health, for 10 seconds he gains 4-14 additional magic damage to his basic attacks, and heals himself for the same amount (maximum of 4 stacks, stack stays for 3 seconds, stacks stay even when warwick changes the attack target). If Warwick gains a kill or an assist during this time, the duration of this effect increases by 3 more seconds (Cooldown: 120/60/30 seconds).

  • What Changed?:
  1. He now has attack speed bonus as a passive, but not that much.
  2. His basic attack - magic damage healing thing only procs for short amount of time when he drops below 50% health. This along with the base damage nerf of his ult makes his 6 level gank not that much of a threat now, but I buffed him with his new W and tweaked E to let him gank a bit pre-level 6 (although his pre-level 6 gank would still be weak).
  3. Overall, this is a bit NERF.

Q

Deal 75/125/175/225/275 (+1 AP) or 8/10/12/14/16% of enemy's max health as magic damage (whichever is higher). Warwick heals himself for 60% of damage dealt. The healing amount increases according to the lost health percentage of Warwick, which can increase to maximum of 100% (of the damage dealt).

Mana Cost: 60/70/80/90/100 Cooldown: 8/7.5/7/6.5/6 seconds

  • What changed?:
  1. healing changed to "always 80%" -> "60%, but increases to 100% depending on Warwick's missing health"
  2. Mana cost reduced at all levels by 10 (because my Warwick Remake's E also costs fair amount of mana now)
  3. Cooldown changed to 8/7.5/7/6.5/6 from 10/9/8/7/6

W

Warwick howls and creates a hunters field around him for the next 6 seconds. Any ally champion, except Warwick, in the field moving in the direction of enemy champions in the field gains 10% movement speed (field is large). Additionally, all ally champions (again, except Warwick) heal for 5/7.5/10/12.5/15% of the damage Warwick dealt to enemies during this duration over 3 seconds.

Mana Cost: 30/35/40/45/50 Cooldown: 24/22/20/18/16 seconds

  • What Changed?:
  1. Everything. Removed his attack speed buff to allies thing, instead gave him healing buff to allies which benefits the team more equally (Now still useful if your team is AP - based instead of AD/AS - based)
  2. This skill could be still useful when your team is trying to get a Dragon or Baron together.

E

Passive: Warwick senses enemy champions below 50% health. If there is any, Warwick gains 5/10/15/20/25% movement speed (does not share their vision).

Active: Warwick lets out a howl, and for the next 8 seconds he instantly shares the vision of sensed enemies (not stealthed enemies), movement speed bonus is doubled, and the duration of any Crowd Control Warwick receives is lessened by 20%. If there is no longer enemies below 50% health in the middle of this effect, the movement speed bonus and tenacity bonus quickly decreases.

Mana Cost: 60 Cooldown: 20/18/16/14/12 seconds

  • What Changed?:
  1. No longer shares enemies' vision now unless you use the active, which costs mana and has CD.
  2. When activated, movement speed bonus is 10% higher than current Warwick, and now he gains 20% tenacity.
  3. When enemies below 50% health are no longer around, now Warwick's bonus effects decreases over a short time instead of current Warwick's "have them for 2~3 seconds and then suddenly disappearing".
  4. This is my most favorite idea among my Warwick Remake skills. The current problem is that "you basically turn on E all the time from mid game on, and from one point on you kinda feel like you don't have any E skill at all. You can't feel its presence - you start to forget you are a champ with 4 skills." This changes that a bit.

R

Warwick suppresses an enemy champion for 2 seconds, dealing 100/225/350 (+2.0 bonus AD) magic damage, and gaining 30% life steal during the duration.

Mana Cost: 100 Cooldown: 110/90/70 seconds

  • What Changed?:
  1. Suppress duration increased to 2 seconds from 1.8 seconds
  2. Base damage nerfed to 100/225/350 from 150/250/350 (Bonus AD ratio stays the same)
  3. Mana cost buffed to 100 mana at all levels from 100/125/150 mana.

Still having hard time to give him a legit new W skill that lets him gank a bit more easily pre-level 6 since I nerfed his level 6 gank a lot, but at the moment I'm satisfied with what I did above. Hope Riot member reads this and even if he doesn't follow what I did, he could at least get some really cool ideas about his remake. I'm actually pretty satisfied with Warwick as he is now, but I do believe he could do better. :P

4 Comments

Spoofghoul1 votes

He is too much of the same, even though you changed alot.

Valexfor1 votes

As a WW player, I don't like these changes, they're just nerfs and dont give him any benefit, they just make him a bad dueler and an even worse team fighter than he is now. He is a 1 vs 1 fighter (and a bit of a subpar one lately since he's so item dependant to do anything), your changes make him almost useless.

PromateurK1 votes

Specifically which changes are you calling useless? His passive is much stronger when it procs, stays same even when he changes the attack target, his E gives him 10% more movespeed + tenacity, and his Q heals him 20% more, his ult suppression is 0.2 seconds longer. How on earth can you call those useless? If anything they are a huge buff, IMO. Been playing Warwick more than 1000 games over 2 years as well.

Valexfor1 votes

Sorry for the late answer, btw:

Passive - The passive is obviously a bit of a nerf like you said; Q - Flat 80% is better than 60-100% actually, unless the scaling is pretty forgiving (like 1% for every 1% missing hp or something like that). The cd change is really minimal so in the end it's a nerf imo; W - WW is supposedly an hybrid assassin-fighter (let's be real, WW has the ultimate of an assassin) and this skill, unless it healed him, it's useless for him, you just get some ms out of it, you don't need it. E - Just far too much situational, and his e is already pretty situational. Also the shared vision doesn't suit his kit at all. I would say since you give him tenacity it's kind of a neutral power change. R - More duration means more time you're useless and less damage-over-time, also the nerf on the damage is there so it's a huge hit.

As you can see, not counting the e, it's just full of nerfs and strange power shifting that really aren't needed. This is my opinion obviously, I don't know how many games i've got with the wolf, but he's my fav champ (even though lately I'm not playing him much) so I kind of know what I'm saying. Obiovusly this is my opinion.

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