Riot inconsitent philosophy of hard counters
if it's not kindred ulti forcing you to take a knock back, it's long range mages
if it's not 1000 range mages
forcing hyper mobile champs, it's
forcing twisted fate and lee sin
And now it's Camille forcing you to take 2 or 3 ranged champs in your team, else you can't help your adc and you're fucked
Nice, here i thought we didn't want a game of hard counters because of game being decided in selection.