Minion advantage isnt working as intended
I really get what riot tried to do with this change, make all the "gold" push into the losing side so they can farm easier. Now obviously this doesnt work, instead it just creates a much bigger disadvantage to the already losing side.
- story time: i was playing a game as jinx, lost lane , mid and top also lost, but we didnt give up. By the 20 minute mark we turned on the enemy team because we capitlized on their mistake, and won a teamfight. Now, in a good scenerio, we would take that ace and use it to push towers or get baron/dragon, but instead all our lanes were pushed, huge groups of minions pounding all lanes, we couldnt push, we had to split and defend inner turrets in all lanes. Fast forward, 50 minutes into the game were still winning teamfights but because were being constantly pushed we barely manage to get a tower after an ace, thats because lanes are always pushed towards us.
This isnt a 1 game thing, it happens a lot when you manage to turn a teamfight around, but instead of gaining more advantage, you need the ace to further defend.
The change isnt working, it should be reverted, it's working against the idea riot had in mind.