Champions with Complicated Mechanics against Spam Champions
I watched the MSI and knew the only thing coming out of it was nerfs. Nerfs to every champion that would completely demolish other champions who were too complicated and couldn't be run smoothly. These champions with complicated mechanics specifically mean Kalista, Yasuo, Bard, and Azir. Whenever I saw Zed completely trash Azir, and Yasuo, I knew that the Zed nerfs were coming. So to better offer a suggestion to gameplay and Balance, maybe instead of slowing down the game with a 1 second extra cooldown on his ultimate, why don't we just speed up champions who are mechanically complicated.
Azir - Sands of Time + Water
Azir's wall is such a slow cast that you can actually dodge it. His soldiers are painfully slow when you move them, and you can't even move them and dash at the same time effectively because they take so damn long. Make this happen quicker. Azir is too slow.
Bard - Barely Above Spectator
Bard is just slow and boring. Make his ult more decisive, his travel through the portal quicker than everyone else, or something. Lower cooldowns, more range, more meeps, something. He's just so -- boring.
Yasuo - Watch these moves
Yasuo needs to happen quicker. He feeds off people who don't know how to sidestep. But his ult makes him untargetable, undamageable, and this needs to be shorter because he can stall the team long enough to kill the person he's ulting, get some valuable time on his cooldowns and effectively ruin a game because he can't be killed.
Kalista - ~~Ashe's ~~Permaslow
Kalista needs a quicker dash, and remove the cooldown of rend to her last target only. Seriously you can just build
and rend all day off of minions. I feel as if she takes an eternity to throw a single spear, and the 25% moving backwards was a compensation of that. Remove the 25% bonus, and make her dash faster.
The Zed Issue
I don't even play Zed enough to be mad about his nerf, so I'm definetly not worried about a 1 second nerf affecting me in any way. What is truthfully upsetting is that Riot is slowing the game down. The nerf also highlights the tower diving issue, but Zed can still do it anyways. The nerf serves to purpose so that other assassins can trash Zed for making an unskilled mistake of lingering too long. Assassins are in-out not in-wait a while-out. Nobody likes a Q-R shot, but that's just something assassins do. This nerf doesn't help hard cc counters, it helps other assassins commit a Q-R shot back on Zed. This effectively buffs Katarina, Le Blanc, Yasuo, Akali, Fizz, and other assassins. If you really want to add a second to Zed, at it to the time he's untargetable that way champions have a chance to react, heal, flash him to under turret, etc. Zed's Ult does no damage, the way Yasuo does, without having gotten some hits in.
There is an issue that reflexes are governing LoL, but that pales in comparison of the long animations, cast times, and travel times each and every new champion keeps coming out with.
Ekko has two dashes that only helps him auto attack, and elongated version of Bard's Ult, and Sivir's Boomerang. It's all so complicated, and takes soo long. Riot just speed up these new champions, and stop slowing down every single champion that takes advantage of them.
tl;dr Don't slow the game down, speed it up!
and rend all day off of minions. I feel as if she takes an eternity to throw a single spear, and the 25% moving backwards was a compensation of that. Remove the 25% bonus, and make her dash faster.