I feel like Bard is missing only one last tweak to his kit

Jamatrix666·4/30/2015, 10:02:28 PM·2 votes·754 views

A last tweak, a buff that would make him in a more decent spot in terms of viability and competition. Don't get me wrong, I know Riot has been buffing him since release, which is amazing and Bard players are really grateful for it. But I feel like some of his skills have so much harsh downsides that they make Bard much more unreliable than he should be.

Here are some buff examples I've been thinking:

  • Caretaker's Shrine: Amount of time for maximum heal decreases for each rank in the skill. 10/8.5/7/5.5/4 seconds or 11/9/7/5/3 seconds
  • Magical Journey: Allies who use the portal are granted 6/12/18/24/30 armor and magic resist for 3 seconds. Enemies who use the portal lose 6/12/18/24/30 armor and magic resist for 3 seconds.

The numbers are there just to make a realistic suggestion and of course some balancing can happen. What do you guys think? Do you have any suggestion that would place Bard in the spot he deserves?

9 Comments

IcyPepper4/30/2015, 10:10:24 PM2 votes

Magical Journey: Allies who use the portal are granted 6/12/18/24/30 armor and magic resist for 3 seconds. Enemies who use the portal lose 6/12/18/24/30 armor and magic resist for 3 seconds.

I'd leave out the second part. Boosting defenses is enough, but a buff and debuff in one is a bit too much for a possibly teamwide effect.

Trash MammaI4/30/2015, 10:42:11 PM1 votes

Bard is perfectly fine as far as how Riot made him to be..I just don't think it was intended. Where they went wrong with Bard, in the case for why many people hate him, is the fact they made him a late game support. In which case he'd be the first of his kind.

Everything in his kit is perfect with a few kinks and QoL's needed but generally it's perfectly fine. The only issue is the part where supports are needed most importantly (early game) is where he's bad but late game he becomes a monster.

His passive is the main thing it's meant to be shitty early on until you collect a ton of chimes (late game) then they pack quite a ton of utility into autos

His Q's stun is shitty early on especially for the cd on it and for it being his ONLY damage spell. Late game it gets a decent stun length, cd, and does decent damage.

His W takes forever to charge and at level 1 it's a pretty horrendous heal for 100 mana..late game mana cost are irrelevant, his heals are pretty nice, and since he's not stuck bot he can leave 3 anywhere on the map for plays as well as the instant heal + ms being awesome.

His E isn't really useful in laning phase and has a rather high cd. Late game it becomes a massive play maker for baits/ganks etc. Has a nice cd on it and grants good ms bonus when moving through.

His R is pretty standard throughout the entire game

He has the makings of a late game hyper carry (like say, vayne) built into a support. Every other support is amazing early game and standard late game.