Make/Add Grounded as a Summoner Spell

Thresh Outta Fux··1 votes·549 views

summoner 14 Ignite to counter healing. summoner 3 Exhaust to counter damage and MS. summoner 21 Barrier to counter Burst. summoner 7 Heal to bait for dives and to counter running out of HP. summoner 12 TP to counter/enable splitpushing. summoner 1 Cleanse to remove debuffs (Owait lol. Why use Cleanse when item 3140 QSS exists? Summoner Spell>1550 Gold) summoner 11 Smite for securing jungle. {{summoner:2}} Clairvoyance for extra vision. summoner 13 Clarity to make up for wasting your mana.

But not a damned thing to counter Flash/Dash/Hops.

Adding this can blanket-nerf mobility creep, which now dominates our stagnant marksman-centered meta. You'll see mid laners who aren't Zed/LB/Ekko. Junglers can now actually gank these incredibly safe picks. Flash may no longer be a 100% pick rate summoner spell. Maybe there will even be a Red Appreciation Thread. Haven't had one of those in a while, eh?

TL;DR: Grounded should either be applied via Exhaust, or be made into it's own spell. As of right now, there is no counter to Flash/Dash/Hop abilities, hence why these champions remain strong even if stat-wise, they're middle of the pack.

2 Comments

Zerkr1 votes

Lelellel maybe u can flash away before they ground you :^)

Thresh Outta Fux1 votes

No thanks. The downvote bots can come in droves, but this is something that would actually fix most of the balance issues in league.

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