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Syndra ball existence duration decreased when missed

Bernie Yang 2020··1 votes·369 views

If we're not getting a nerf to Syndra R's damage directly, I'd love to see her balls exist for only a second or two if she misses them, but maybe add time to 8 seconds if she lands them. Give her opponents more room to create advantage without removing much?

6 Comments

Cocho2 votes

but what if we like syndra missing 3 Qs then 100-0 with ult?

Slythion1 votes

what sort of compensation buffs would you consider, given that she already only has a 47% win ratio w/ an average 7% pick rate and 1% ban rate?

I understand you may think her kit is toxic, but hopefully you can understand the difference between an unfun/toxic champion kit vs. an OP champion kit

Bernie Yang 20201 votes

More slow amount on the reduced size w? Scaling stun duration that's buffed later? Nothing?

HeresyHorus1 votes

so turn her into a support by gutting all her damage and giving her more cc ?

i totally agree, at least than she can buy item 3109 item 3504 and be useful to her team ADC cuz she wouldn't care about her damage anymore.

league is a team game u know, u must support ur ADC.

Sir Rouge1 votes

Syndra does not need a stronger slow nor a longer stun duration. Making her spheres only stay a second or two if she doesn't hit an enemy champion is not ''not much'', it removes any proactive ball setup or zone control she has with her E, and would result in her becoming unviable if not compensated.

If you meant only getting her passive benifit when she hits an enemy champion (aka base 6 seconds if she doesn't hit an enemy, 8 seconds if she does hit one), then I would be cool with that. Her average ulti damage would go down unless all spheres hit, and would need to follow up if ever Syndra becomes UP, because she's not OP (in terms of power level) at the moment.

Psyrix1 votes

Honestly, a variation of this would be nice but nothing to that drastic of a nerf, she is a midlaner primarily, and the ret of her kit is quite reliant on her balls to do stuff. I'd posit the ball duration to be 1-2 sec less if she doesnt hit a champion, therefore at max rank the q will be like the old q duration (6 seconds) if no enemy was hit. As it is only the 2 second increase on her q that would justify people saying her ult is broken but calling her weak before the mymu. With the changes i posited tho i'm quite sure she'd have a drop in winrate as her skill floor would be slightly increased. I do however think that Syndra is pretty much balanced rn.

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