Buff duration increase rune?
I miss the mastery that extended buff duration, and I'm sure there are some junglers that could use some extra red/blue buff early. I'd like to see a rune, maybe under Inspiration, that mimicked the old mastery.
I miss the mastery that extended buff duration, and I'm sure there are some junglers that could use some extra red/blue buff early. I'd like to see a rune, maybe under Inspiration, that mimicked the old mastery.
I could imagine it in Domination, too.
Why Domination? If anything, I think it would be an Inspiration rune.
Anyway, it would just mean that every jungler takes it like with masteries before. I am glad that it's gone.
Domination is all about aggressive game control. Securing your own buffs, stealing the enemy's, killing the enemy jungler to take them off him and making the most of their use by playing aggressively all fall under that prerogative.
Inspiration is about cleverness, rule-bending and gold value. Extending your buff timers in itself might fit under that, but what that accomplishes doesn't. What you're going to use those buffs for?
Extended buff duration is useful for every jungler, not just aggressive playstyle. And the logic is kinda flawed. Future Market would have to be in the domination tree as well, because what are you going to use your early power spike for?
I'd say there's a third question for that then, How?
For Future's Market: How did you get your power spike earlier? Cheating through a rune. What did you get? Gold and time value. Why? To scale quicker.
The How doesn't fit into Domination here. If it were something like 'Your first kill grants you bonus gold', then it would fit.
For Longer Buff durations from a Domination POV: How did you get them? By securing the buff. What did you actually get? Longer buff durations. Why? To be a larger/more stable threat.
How did you get the longer buff duration? Cheating through a rune. Why? For better jungle sustain as well as improved ganks.
Granted, we can agree here that you can argue for both lines. Anyway, since it got stated that it's not likely to return because it would be mandatory on junglers, it doesn't matter anyway.
GET RID OF THE FUCKING STOPWATCH PLEASE RIOT
I think a rioter responded to a suggestion along these lines at one point that theres concern it'd become a mandatory jungler rune, and they want to be pretty careful that people aren't 'forced' to pick anything.
Not necessarily sayinng it's 100% off the table as something that could happen, but something to be wary of when designing such a rune.
Good to know!