[Concept] Malzahar Rework

Bârd·2/12/2020, 3:10:32 AM·1 votes·1,767 views

Passive: Malefic Visions

Enemies who are struck by one of Malzahar's abilities gain a stack of Malefic Visions. Afflicted enemies take 3 (+.03 AP) magic damage per second per stack.

Stacks up to 10 times. Stacks last 3 seconds. New stacks cause old stacks to refresh their durations.

Should a unit die with Malefic Visions, a Voidling will spawn from their corpse, lasting for 5 seconds plus 0.5 seconds for each stack of Malefic Visions they died with. Voidlings spawned from champions

Q: Call of the Void

Unchanged

W: Void Pulse 0 second CD, 20/25/30/35/40 mana per second.

Passive: Increases Null Visions damage by 3/4/5/6/7.

While holding the key, Malzahar stands still and channels void energy towards his cursor. Deals 35/70/105/140/175 (+.2 AP) magic damage per second, ticking every 0.5 seconds.

Enemies struck who do not have any stacks of Null Visions are slowed by 80% for 1 second.

Deals damage in a 90 degree cone with 500 range.

E: Null Zone 14 second CD, 100 mana

Creates a hungering void of negative energy at a target location. 250 radius, 5 second duration. Enemies standing atop it take 4/4.5/5/5.5/6% (+1% per 100 AP) of their maximum health as magic damage each second. Whenever a unit dies in the Null Zone, its duration is increases by 1 second and its radius is increased by 50 units (5x for champions) and any stacks of Malefic Visions they had are transferred to all units standing on top of the Null Zone's new area.

R: Nether Grasp 100 mana, 120/100/80 second CD

Suppresses a target enemy champion for up to 2.5 seconds, dealing 50/80/110 (+.26 AP) magic damage every half second.

4 Comments

Beacon Academy2/12/2020, 5:57:12 AM2 votes

Reverting Malzahar to 6.8 would be better.

Y'know the iteration that received a single real nerf in over 5-6 years

(2% off his Null Zone (8% -> 6%) was due to Deathfire Touch, not Malzahar's fault)

[Which makes Malzahar's sole "actual" nerf being the range on R being reduced from 750 to 700, which doesn't matter because his combo was within 650 range anyways.]

Especially since you're taking away the ability to decide when Voidlings are spawned as well as making him stand still even more via R & W

With no anti-cc shield, positioning is key for an immobile which is hurt by having a channel ability in his basic kit

Not to mention an expanding Null Zone would never make it in the game as Rylai's + Liandry's would make it broken as you're trying to make it expand on "any" unit death.

Also you went from Malefic Visions to Null Visions for some reason.