Janna Rework Idea

Frosted Tips··1 votes·743 views

I personally believe that Janna has an extremely toxic kit for this game. She should receive a rework. I don't think she is healthy for the game. I also don't believe she fits her title of The Storm's Fury. This is a rework I thought of.

Passive: Janna's bonus movement speed increases her slows by (x%)

Q: Kind of a mix of Current Q, Xerath Q, and old Galio E. Range 600-950, Knock back range 200-450, Knock back distance Quinn E-300. Creates a field where it travels slowing enemies by 20% and hasting allies and Janna by 20%. Direction is chosen once the ability is casted not at the start of the channel. 12/11/10/9/8 second cooldown

W: Make it a skill shot and increase the range.

E: No more bonus AD, but now travels as a projectile through the air and slows all hostile units by 10/15/20/25/30% with 400 units.

R: Just tweaked the current one. Only knocks back champions within half the radius of the effect area. No longer heals. New effect is the it adds a shield to all allies and Janna for every second they stay in the area of effect. Slows enemies for 30/35/40% and hastes allies by 20%. Also grounds enemies.

I would love to hear your thoughts. Let me know what you like and dislike about it. Let me know your thoughts on Janna. Let us have a discussion.

2 Comments

usul12021 votes

I think this makes more sense in your head than is typed out on paper, since it makes no sense to me. Is q a projectile? Is it charged? Is it 2 curved projectiles? Does it knock up, back, or slow?

Does w go through minions? Does it get a size increase since it's literally smaller than nid spears currently.

E.... What? Does it slow people between Janna and her adc (or whoever is shielded)? Cause it's range is small and if someone is there, she's probably already dying. Unless it causes slows on autos in place of ad, in which case, fuck that.

R, please no. It's not big enough to halve her zone control, and shielding would mean you cant grievous wounds her allies, buffing her a lot. That ult would be so much more toxic, especially with the grounding. Less fun to play too, since you effectively become an ult bot with all other parts of her kit nerfed to shit.

Frosted Tips1 votes

I think this makes more sense in your head than is typed out on paper, since it makes no sense to me. Is q a projectile? Is it charged? Is it 2 curved projectiles? Does it knock up, back, or slow?

Yes it is a projectile, You can charge for a bigger effect, No I said old Galio E which is the allie haste part I mentioned, so it is a singular linear projectile.

Does w go through minions? Does it get a size increase since it's literally smaller than nid spears currently.

Yes and yes.

E.... What? Does it slow people between Janna and her adc (or whoever is shielded)? Cause it's range is small and if someone is there, she's probably already dying. Unless it causes slows on autos in place of ad, in which case, fuck that.

No it does not slow between Janna and her ally, range is small because it is meant for multiple things. One, it is meant to be used offensively for you engage and help them slow the enemy team. Two, it helps an ally escape melee champions. Lastly no it does not slow on aa.

R, please no. It's not big enough to halve her zone control, and shielding would mean you cant grievous wounds her allies, buffing her a lot. That ult would be so much more toxic, especially with the grounding. Less fun to play too, since you effectively become an ult bot with all other parts of her kit nerfed to shit.

I halved it because I added the ground effect because the distance of the knockback right now is ridiculous. The shield would not keep the same numbers as the heal, but I do not usually see people buy grevious wounds for just Janna ult. I personally think this would be alot more fun because she would have to position alot differently and have trade offs for each positions she chooses.

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