Janna Rework Idea
I personally believe that Janna has an extremely toxic kit for this game. She should receive a rework. I don't think she is healthy for the game. I also don't believe she fits her title of The Storm's Fury. This is a rework I thought of.
Passive: Janna's bonus movement speed increases her slows by (x%)
Q: Kind of a mix of Current Q, Xerath Q, and old Galio E. Range 600-950, Knock back range 200-450, Knock back distance Quinn E-300. Creates a field where it travels slowing enemies by 20% and hasting allies and Janna by 20%. Direction is chosen once the ability is casted not at the start of the channel. 12/11/10/9/8 second cooldown
W: Make it a skill shot and increase the range.
E: No more bonus AD, but now travels as a projectile through the air and slows all hostile units by 10/15/20/25/30% with 400 units.
R: Just tweaked the current one. Only knocks back champions within half the radius of the effect area. No longer heals. New effect is the it adds a shield to all allies and Janna for every second they stay in the area of effect. Slows enemies for 30/35/40% and hastes allies by 20%. Also grounds enemies.
I would love to hear your thoughts. Let me know what you like and dislike about it. Let me know your thoughts on Janna. Let us have a discussion.