Tank Assassins are Anti-Fun for gameplay
I actually started writing a rant about what is wrong with this playstyle, but then I thought "ya know, I think everyone already knows how utter bulls---- it is."
Fighting an assasin with a billion mobility tools that just auto attacks you to death is not fun to fight. In fact, it is pretty damn boring for both players.
>" becomes a design issue when the 'anti-fun' created on your use of a mechanic is greater than your fun in using the mechanic"
> http://forums.na.leagueoflegends.com/board/showthread.php?t=293417
Riot, you have a design issue. I'd love to know if you guys are working on it.
EDIT: Wow, didn't realize people had trouble understanding what tank assassins are.

That build things like:

Go on try it, you'll understand what I mean.
They literally just build tank and abuse the utility in their kits to stand on someone and auto attack them to death.
And it is not baseless. Just a few weeks ago in Korea Tank Akali was one of the top pick/ban champs in the game. We just saw a tank zed with over 3k health in LCS yesterday.
When these assasins who were designed to 100-0 enemies have had their play patterns so destroyed that they need to build pure tank items to be viable, something is wrong with the game.
ults burst you instantly down to 10hp or death... DX