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@Riot: Where is Quinn on the Buff/rework radar?

Novellae··3 votes·573 views

Like, she is a super awesome champion concept (I mean, hawkgirl with a crossbow? YES!), but she sees little to no play competitively and the only players doing well with her are players that have mastered her; and even then the winrate still hovers around 47-51%

In my mind she can do a lot of different things, but she just is subpar in all of them.

As an ADC she has decent kiting and a blind, but the low damage/range and mediocre/inconsistent steroid make her a poor pick compared to other ADCs. Forget the fact your ult is useless compared to most ADCs.

As a top laner she has decent range and poke potential, but her damage falls off huge so she can't hyper carry from it late game, and she lacks any solid CC so building her as a bruiser is subpar as well.

Oddly enough her jungle clear and sustain(due to blind) is actually decent and due to her E and ranged autos her ganks can be devastating, but other champs are just as good if not better at it, and come late game she is gold starved ON TOP of her poor scaling.

She is just in that spot where she suffers an identity crisis and due to that her gameplay suffers and doesn't "feel good" to play.

So like the topic said, I just kind of want to know if she is on your radar, and if so how long it will be before I can expect any substantial gameplay updates for her. Thanks for reading!

4 Comments

CreationFlaw2 votes

It's more when she uses her ult, she has no passive and effectively becomes a melee AD Carry that has NO defensive at all, even yasuo has a windwall and a passive shield. She's an awesome champion, but if you get behind it's very hard to come back. Also, if you're behind, your ult is subpar as well, no point having an ult that fucks your lane presence even more when you're behind right, it's basically a subpar 140 second escape sometimes. That saying, she has tons of burst damage if she's ahead, but it's not easy at ALL, in fact, it's actually really rare. She's not like a vayne that will have a guaranteed 270 true damage every third hit, and she's also 525 range with a gap closer, a gap closer as an adc, not a dash or blink, and it's not a vayne tumble either, it's a flat out gap closer that brings you into easy cc range and then at 525 range again, and it does give a nifty slow though :o.

I kind of wish they went for the dual wielding melee assassin quinn, and if they rework her into the original idea, I won't even be mad, just as long as Valor's still there.

I mean, she's meant as a duelist, but there's no opportunity to be a duelist as a super squishy adc in this 15 minute teamfight meta. She's also no hyper scale Fiora or Assassin, like you said, she has bad scalings and relies on her passive and auto's for damage "for the most part". Which brings me back to the original point, she doesn't have a passive in her ult, like no, that negates a huge part of her damage, stop D:/

OhthePiplup1 votes

nowhere because for some reason riot literally HATES QUINN

qetzel1 votes

I'd just like to draw your attention to these stats:

http://champion.gg/champion/Quinn/ADC http://champion.gg/champion/Quinn/Top

HOLY SHIT! Buffing that would be scary. Look at those graphs. LOOK AT THEM! I would expect nerfs the second she sees a pick rate higher than 2%.

However, if she doesn't feel good to play then she needs an update. What would you change on her (bearing in mind each buff needs a significant trade-off given her stats).

Novellae1 votes

{quoted}

I'd just like to draw your attention to these stats:

http://champion.gg/champion/Quinn/ADC http://champion.gg/champion/Quinn/Top

HOLY SHIT! Buffing that would be scary. Look at those graphs. LOOK AT THEM! I would expect nerfs the second she sees a pick rate higher than 2%.

However, if she doesn't feel good to play then she needs an update. What would you change on her (bearing in mind each buff needs a significant trade-off given her stats).

I'm not the best quinn nor a pro at it, so any changes I make would not be extremely solid for the champ. TBH I just want to know if she is gonna see any changes anytime soon.

If I were to change her at all, I'd probably change as follows: Passive: Generally the same, maybe a nerf to the damage a little bit to allow for more power in the other parts of her kit.

Q: Quinn commands Valor to attack a target bleeding(DoT) them and granting vision of the target for the next X seconds reducing their armor by Y% for the duration of the bleed. Point click bleed+vision with damage amp, with slightly larger range than auto attack range. Valor basically goes over and wrecks the target for a little bit making it bleed and letting you know where it is. Much more satisfying to use than the current one.

W: Passive: Quinn coats her bolts with a slow acting paralytic causing each auto on enemy champs to slow MS and AS. This effect stacks up to 6 times. Active: Quinn's next auto triggers any passive marks as well as applying a new mark to the target. Acts as an auto attack reset.

E: Quinn Shoots a heavy bolt at the ground in front of her(slightly less than auto range) damaging enemies and tethering the first enemy champ hit by the skill for X second(s). Quinn is also launched backwards from the recoil. Line skillshot that leaves bolt in the ground at its max range. First enemy champ hit cannot move X units away from the bolt (think invisible jarv ult centered around the bolt that lasts 1-2 seconds)

R: Quinn Swaps places with Valor, gaining increased attackspeed and significant Movespeed. While in this form E gap closes to target and roots for X seconds; Q bleeds and reduces armor in an AoE around him; W slashes the enemy twice inflicting an additional bleed; Upon leaving the ult, Valor marks all enemies in an AoE around him and resets Quinn's cooldowns.

Overall with this set up, you get the feeling that you are a hunter with an awesome hawk pet and rather than bursting your targets, you tag them with bleeds(Quinn Q) and slows(Quinn W passive) and hunt them over a longer duration. And should your prey ever decide to fight you, you have a plethora of tools to disengage(quinn E tether)them or kite them(Quinn W passive). And when you see an enemy running for their life, you can go in hard(Quinn R), pin them(Valor E) and shred them(Valor Q), and with(Quinn W passive) they have to turn and fight or be slowly run down. And should things go wrong you can swap back to quinn (Valor R) and have your escape(Quinn E) ready to go. Not to mention it applies the mark so that you can dish out some focused damage.

Again, I'm not the best quinn player, but all I want is a champ that is actually fun to play with a cohesive kit that contributes to every other part of the character and adheres to the style/lore of that character.

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