Poachers knife idea
So we can all agree that this item is basically a noob trap, so let's give ideas to change it in a way that it buffs it
For starters we would remove the speed boost effect and bonus gold
Smite range is increased by 1000 range and deals 10% more damage (for the monster steals)
Poachers knife now also works like sight stone in a charged based ward system, but with a catch
Poachers ward, visiting the fountain will give you one ward if you have no poacher ward stacks (up to 3) killing an enemy junglers big monsters grants one poachers ward stack
What does this mean, the power of this item is shutting down an enemies gank potential by getting vision, the item will make sure you always get one ward per back if at 0 but stealing the enemy junglers jungle makes you able to pump out vision to prevent the roaming ganks, the jungler ganks, and to make stealing the enemy jungle easier
Why is this balanced? It gives no in combat benefit to smite, but offers greater objective control, it only provides a good number of wards if you are actively invading the enemy jungle, otherwise it's 1 ward per back, the enemy team can counter this by protecting their jungle, it's benefit is it's a sight stone for a jungler, making it a great item for a Chopion like Nunu who is great at dominating jungle camps, letting him help his team with constant vision while he shuts down the enemies jungle
If the item is to good they can make it a 10 charge system that takes 3 charges to place a ward or they could make poacher wards (instead of vision wards) and make them visible with 5 hp, so the enemy can remove the vision, but he will still be seen
But as it is, this item benefit SUCKS and needs to be remade