Does Xerath feel hard to deal with / Oppressive? Or is it just me?
I will preface this with I am not the best at dodging skillshots, but Xerath has always felt oppressive to me and i don't think it just is my meh ability to dodge his skills.
Huge long range poke, better mana sustain than most mages of a similar class, large amounts of damage (everyone of his skills has huge amounts of damage), very high base move speed for his range & class (he has 340 compared to lux's 330), he can hold his q for so long and it just kind of holds your movement and actions hostage.
I know he's not overly strong right now, but his kit feels honestly just oppressive to play against compared to similar champions.
Velkoz is rewarded more for hitting multiple spells in a row via his passive. Also is shorter range
Lux's damage is much lower than Xeraths but she trades it for more utility.
Ziggs has similar range, but his Q is a bit harder to hit though up longer and he has 15 less base move speed.
Even if you compare passives, his is designed to make him interact more with his lane opponents, but he can sustain mana off of creeps very well and let's compare it to a passive that does something similar, like Lissandra's. His is clearly a lot more valuable to his kit than Lissandra's (this may say more about Lissandra's passive than Xeraths but you get my point...)
He does have a hard time vs. some champions like all long range mages like that, if he can get through the lane phase safely he will be just as fine.
has true damage passive, not so lower range and his hard CC is AoE, not affected by Tenacity nor by having minions between you and the target. His ultimate is a team fight destroyer while Xerath has to land 3-4 shots to kill a single squishy target.
Q damage 250 +70% AP and double root (that lasts full duration even point blank (Xerath Q damage line AoE 240 +75%), E damage 240 +60% AP (Xerath W 180 +60% AP +50% damage on bullseye), W is a shield for all targets hit, E is a single target skillshot stun that stops at first target, R damage 500 +75% AP (Xerath R 260 +43%AP). Lux hitting 5 ppl ina teamfight does a hell lot more damage plus it can also be used to clear a lane. I don't see all this damage trade for utility.
Has far better zoning and farm, has a disengage/engage skill that doesn't get reduced by range or tenacity, can demolish towers and his ultimate can destroy a teamfight too with a single cast.