Fiora (Cons and Pros)

Dremiist··6 votes·3,072 views

OLD FIORA http://leagueoflegends.wikia.com/wiki/Fiora?diff=2270995&oldid=2270897

NEW FIORA http://leagueoflegends.wikia.com/wiki/Fiora

Posting the link if you want to compare the changes.

Miscellaneous : http://leagueoflegends.wikia.com/wiki/Fiora?action=history

Q:

http://i.imgur.com/WisYSOe.png

Lunge RANGE: 600 COST: 60 MANA COOLDOWN: 16 / 14 / 12 / 10 / 8 Lunge ACTIVE: Fiora dashes forward to strike her target, dealing physical damage. 「 PHYSICAL DAMAGE: 40 / 65 / 90 / 115 / 140 (+ 60% Bonus AD) 」 「 TOAL PHYSICAL DAMAGE: 80 / 130 / 180 / 230 / 280 (+ 120% Bonus AD) 」 Lunge can be recast a second time within 4 seconds of the initial cast for no additional cost.

to

http://i.imgur.com/HiXDP0U.png

Lunge RANGE: 400 COST: 25 / 30 / 35 / 40 / 45 MANA COOLDOWN: 18 / 16 / 14 / 12 / 10 Lunge ACTIVE: Fiora dashes a short distance in the target direction, then stabs a nearby enemy if one is present while moving into attack range of them. The stab deals physical damage, applies on-hit effects, and prioritizes exposed Vitals, followed by enemy units who would die to the strike and finally the nearest target, prioritizing champions. PHYSICAL DAMAGE: 65 / 75 / 85 / 95 / 105 (+ 55 / 70 / 85 / 100 / 115% Bonus AD) If Lunge hits an enemy, its cooldown is reduced by 60%.

PROS AND CONS

(Pros) Rank 1-2 First hit Damage do 25/10 more damage (Cons) Rank 3-5 and 5/20/35 less damage (Pros)First hit Bonus AD ratio have 55% more AD ratio (Cons)Total damage do 15/55/95/135/175 less damage (Cons)Total bonus attack damage reduced by 5% (Cons)First hit Range Reduced by 200 Edit: (Cons)Total hit Range Reduced by 400 800 both Q's have 600 range = 1200 - 400 rework'd range = 800 (Pros)Proc on hit effects. (Pros)Cooldown reduced by 60% on hit (Pros)Mana cost 35/30/25/20/15 less mana (Pros)Usable outside of battle.

W:

In Progress...

if anyone have any suggestion I'm always open for suggestions i'm trying to make this as comprehensive as possible,polished,detailed,constructive etc because I really care about that champion and that's what I want to prove them. I'm going to make this as mathematical as possible because i'm not very good at explaining stuff. and I really hope that i can deliver this message to riot i want them to know how fiora players mains feel.if only one hope is to make fiora ideal conform and balanced, also i want them to re look into every aspect of this champion take 10 minute of your time to think about what make her good or bad or what could help her or what change errr... idk was overboard and what can we tune down and tune up what's too strong and what's too weak or what did fiora had that made her a good champion what thing made her fill her role etc.

also it's very difficult for me to put all these idea and image that pass through my head in paper. please a bit of comprehension.

i never had issue with oral i can explain that and that 1+1 but explaining a concept it's on a different level.

14 Comments

Binxy Prime3 votes

PROS: She used to be fun to play CONS: She was remade

Dremiist2 votes

[{quoted}](name=Binxy Prime,realm=NA,application-id=3ErqAdtq,discussion-id=KK6lFWQq,comment-id=0002,timestamp=2015-08-10T00:19:35.709+0000)

PROS: She used to be fun to play CONS: She was remade

i giggled a little

Knight SoIaire 2 votes

if it only wouldnt be the opposite

Prospector Pete1 votes

They completely destroyed Fiora's identity. She is no longer a press R to win GG champion.

Dremiist1 votes

[{quoted}](name=Prospector Pete,realm=NA,application-id=3ErqAdtq,discussion-id=KK6lFWQq,comment-id=0000,timestamp=2015-08-09T22:28:28.146+0000)

They completely destroyed Fiora's identity. She is no longer a press R to win GG champion.

they just need to fix some stuff , like they said : they overlooked fiora.

{quoted}

We're with you that Fiora seems to be pretty underpowered and are working on a set of buffs for her at the moment. One of those will increase her mobility, overall though at least for a first set of changes we're looking more to add baseline effectiveness to her. From the look of it we ended up being significantly too cautious about her balance overall.

Current changelist (note, work in progress, so not set in stone) looks like this:

HP / level 80 >>> 92
AD / Level 2.5 >>> 3.3
Q CD 18/16/14/12/10 >>> 16/14/12/10/8 W CD 21/19.5/18/16.5/15 >>> 19/18/17/16/15

these buff look seemingly weak but it's still a good start they're moving toward the right direction.

YasuoJungleorAFK1 votes

The problem with fiora is she is still a feast or famine champ, and she really doesn't have the tools to get kills early, yes you can dominate lane with Q poking but whenever she tries to finish the deal she barely has any way to do it, the R barely gives her anything 1vs1 her Q is short ranged and her CC is unreliable, and as you can see here she lost 400 range total on her Q and almost half the dmg, that's insane.

Dremiist1 votes

{quoted}

The problem with fiora is she is still a feast or famine champ, and she really doesn't have the tools to get kills early, yes you can dominate lane with Q poking but whenever she tries to finish the deal she barely has any way to do it, the R barely gives her anything 1vs1 her Q is short ranged and her CC is unreliable, and as you can see here she lost 400 range total on her Q and almost half the dmg, that's insane.

yup that's quite sad that's only her Q imagine her other abilities,like the loss of passive AD on W , and her riposte cooldown going up from 6 to 15 that's insane! also her riposte used to block basic attack , and deal damage based on riposte damage .now her riposte is a AoE skillshot cannot dealt damage upon blocking ,can block almost anything but that doesn't justify the 15 second cooldown and it still scale AP ratio Idk why i might as well play kha at this point because all of his abilities scale AD have lower cooldown and longer range on his jump, honestly yasuo wall is better it block every single projectile that pass tru

YasuoJungleorAFK1 votes

{quoted}

yup that's quite sad that's only her Q imagine her other abilities,like the loss of passive AD on W , and her riposte cooldown going up from 6 to 15 that's insane! also her riposte used to block basic attack , and deal damage based on riposte damage .now her riposte is a AoE skillshot cannot dealt damage upon blocking ,can block almost anything but that doesn't justify the 15 second cooldown and it still scale AP ratio Idk why i might as well play kha at this point because all of his abilities scale AD have lower cooldown and longer range on his jump, honestly yasuo wall is better it block every single projectile that pass tru

She lost the W passive, half or more dmg on her Q, the huge almost unavoidable dmg on her ulty and what did she gain? Clunky true dmg and a chance to do a stun once in a full moon? I don't even understand why they released her Q with that base dmg, i mean 105!?LoL? From 280 dmg and 1200 range to 105 dmg with 400 range and the possibility to do it again in the next like 3-4 secs, when you know the enemy is either already on their tower or with their team, that's whats wrong with her riot and no slight number boosts on her will change that.Why? Because she will continue to have 0 kill potential on the lane and in teamfights, "grand duelist" my ass.

Dremiist1 votes

{quoted} From 280 dmg and 1200 range to 105 dmg with 400 range

she actually lost 800 range if you count both Q=1600 - 400(reworked Q) = 800 range lost. that's a good distance

no wonder it's so hard to hit 4 passive sides.

Dremiist1 votes

if anyone have any suggestion i'm trying to make this as comprehensive as possible, and i probably don't have a good approach trouble finding the right word but with a bit of help i believe we could make it.

also it's very difficult for me to put all these idea and image that pass through my head in paper. plz a bit of comprehension.

Wentiko1 votes

The biggest pro:con for new fiora is that with the change to her ult she gained this kinda cool healing thing, and some more damage.

The con is that she lost ALL ability to teamfight. It's extremely unlikely she'll ever get her ult to activate in a fight with multiple people or against anyone with enough cc. And to compensate for her healing and damage she also lost her sticking power the old ult gave. I find it that the majority of people that lane top can outmanuever her simply due to her w cd.

Edit: accidentally double posted sorry.

Pretty Dhizi1 votes

Should also include as a pro for Fiora's Q that she can now jump over small obstacles. IE, dragon pit, baron pit, red/blue wall, krug wall, etc. Similar to rivens mobility now.

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