Elise gets e nerf reverted and some bug fixes...

DJ Hatsune Miku·7/27/2015, 9:09:08 AM·6 votes·888 views

Immediately skyrockets to top jungler slot. That's how volatile this champ is. Can we agree her kit is way too overstuffed for her to ever be "balanced" and give her a kit rework that plays up her theme of being a cool spider queen instead of shoving everything that makes a champ good into one character?

Ranged harass, mobility, sustain, hard cc, initiation, an execute, poke. Did I miss anything?

Edit: why do people think this is a nerf Elise thread? I'm saying she's either top 3 or bottom 3 with her current it. It also doesn't really fit her theme imo, I just want the spider queen to feel like an actual spider queen. Not an all or nothing stun bot.

13 Comments

thinking man7/27/2015, 9:19:20 AM3 votes

Her E was actually buffed to be stronger than it's ever been.

Abyssphere7/27/2015, 4:14:12 PM3 votes

How about we don't massively downplay her buffs in an attempt to make her look Impossible to balance? She got FOUR buffs and a bug fix - that'll push anyone over the edge.

Elipo7/27/2015, 9:38:33 AM2 votes

At the begginig to mid game she's good but they say she doesn't scale that much in late game

Anonagon7/27/2015, 9:27:22 AM2 votes

Literally the only problem is her having a 1.6 second stun at rank 1

Power Cosmic7/27/2015, 3:26:42 PM1 votes

Just think about what is Elise's role on a team after laning, and how other junglers can do more or less, better or worse then the spider.

A Miss Fortune7/27/2015, 8:38:26 PM1 votes

Elise doesn't need her buffs reverted nor does she need any nerfs.

Elise was buffed fairly so that landing her cocoon is actually worth it now, her cocoon is still pretty easy to dodge and without it her ganks are easy to avoid. She can risk just not doing anything at all and wasting her time ganking a lane and potentially getting herself killed if she misses her cocoon, and if she actually hits the cocoon she can get a great gank off and a kill.

On top of that Elise falls off late game really hard too.

Adrian Blackbear7/27/2015, 4:27:47 PM1 votes

She's a shapeshifting champion who has 6 unique abilities and multiple passives. Of course her kit is overloaded. So is Nidalee and Jayce.

Divewing7/27/2015, 4:40:50 PM1 votes

So she has to hit the stun to all in you. She literally has a harder time setting up an all in that Nidalee, yet you don't complain about her?

Kirafey7/27/2015, 4:51:11 PM1 votes

The skill sets have always been going with the champion, and skill wise -Op or not that is that champions' balanced Ability. Not every nerf is an equal thing as you have made the champion different than that specific champion should be Ie. the difficulty settings in collaboration with the starting Hp/Ap and/or Ad. I mean in some ways some "Op" champs should just be under a do not engage clause simply because the aspects of approaching a Mage/melee type is by far a stupid thing in its' self... The stun should be high up just to maintain this fact - This is what I am to believe; Any counter arguments for me?

BTW when I play Elise I am upset of how minuscule that F***'n number appears to be when even selecting the ability.

Sire Hippington7/27/2015, 11:54:20 AM1 votes

She doesn't have everything that makes a character good, she has everything that makes a jungler good in the early/mid, but lacks alot off what is needed in teamfights(aoe cc, aoe damage, tankiness, reliable cc on key-targets). Which is the main problem that didn't get adressed. Her earlygame is simply overbearing and a pain to deal with, while her late still sucks really hard.(winrate in 0-25min: 60.4%, winrate at 40+min: 47.7%)