Enchanter support itemization
So
.
Enchanter supports don't like it because it's their best, and therefore only choice for shield enhancement. Assassins and Divers don't like it because it gives so many different stats that make it easier for enchanter supports to do their job (cucking their roams and ganks).
How about we kill two birds with one stone? Split Ardent into three (or more) items. For example:
Strength Ardent (Ardent Censer): Provides AP, HSP, mana regen. For stronger shields and stronger pokes. Spam Ardent (Copious Censer): Provides CDR, HSP, and more mana regeneration. For less powerful, but more numerous shields and spells. Noob Ardent (Swift Censer): Provides little AP and HSP, but its passive causes the shield to begin decaying instead of break instantly at the end of its duration, and provides move speed, either to the caster alone for having it or to both the shield-er and shield-ee when proc'd. For noobs who don't know how to position properly, enchanters up against enemies with CC, and for Jannas who want to make use of the tiny AD boost on their shield.
Making enchanter support itemization more specialized would add more skill expression for both the supports themselves and their opponents. It's a win-win.
There's also the side benefit that if "longer shields" is an option in itemization, then shields' length can be nerfed without dumpstering the shield too hard. So more like win-win-win because even Riot wins.