Ideas for some of our unloved champions
If I already know the champ in question is getting a rework, not mentioning
Have Blood price ignore a flat amount of armor pen
More base mana. More base movespeed
Change his ult to a flat cost, give him a less boring passive
Give her ult a base and make her E magic damage again
Revert the tether range nerf. Twas unneeded
Have bulwhark heal the shielded ally for 50% the regular heal
Move his shield to his health bar -_-
Revert flip range, have the poison cloud cover melee range in front of singed as well
Extend aura ranges. Come on, in a game with as much wombo as there is, Having your team clump together for that speed buff is not very good.
Her heal can cost Health OR mana. Pick one, riot.
Speed up the stun projectile, speed up the basic attack frame.
ugh... move the attack speed from his passive to his W and then burn it in fire
If he kills someone who has Deadly venom on them, have enemies near the dead enemy take damage based on the initial victims max hp. Spread the plague.
You fixed skirmishers, and the onhit jungle item wont proc on his ult. Up the base damage on his ulti.
I think a rework is coming, but I am not 100% sure
Have it stun if the radii of two bombs overlap significatly, rather then bomb the same target (with the current targeting system, nigh impossible if minions, allies, or enemies are present)
Movespeed.
Allow highly reduced movement speed while under Nether Grasp. However, if Malzahar leaves the area around where he cast it will break/cancel. The area's radius will be similar to the ability's cast range.
It doesn't matter if the target doesn't end up in the cast range (right now Nether Grasp has a slight delay.) As long as Malzahar doesn't leave the cast range or get stunned, silenced, knocked-up etc he will continue ulting the target.
You cannot cast any abilities or items during this time. Can still, only, cast ignite.
An added feature could be that Nether Grasp's DoT will deal 80% per tick if Malzahar is moving.