If there's one thing I hate about Bard when I play him.

Dremiist··4 votes·2,231 views

TL;DR:BUFF BARD WITH REAL BUFF

after playing 20 game straight as bard here's my conclusion:

what i hate the most is the fact that I need to go collect chimes inside the enemy jungle,when you're zoned and your team need you , you don't have time to die in their jungle. especially when you're pushed back in your base.

and when that happen you're screwed no more chimes it's already hard enough to collect 100 chimes (and I never did) and that's not all you're forced to go collect them inside the enemy jungle while being constantly pushed back?

honestly chimes spawn need a better Artificial intelligence or a limit to how far the chimes will spawn from Bard.

The experience gained for collecting chimes is not worth the death of your ADC or You. I can't count how many time my ADC died,blamed me and ragequit,then i proceed to die because caught me on the spot.

they know your chime spawn in their jungle they ward and wait patiently for the postman to delivers his letters only to find himself attacked by mad dogs who haven't eat for days.

why? because of this:

SOURCE: http://leagueoflegends.wikia.com/wiki/Bard

  • Chimes are visible to all players, but are only visible to Bard when in the Fog of War.

POSSIBLE BUG: chimes not visible by my team on the terrain

my team can't see the chimes on the terrain (possibly a bug) neither visible on the minimap , but you can see teemo shrooms,vel'koz tunnels,heimer turret on the minimap (would a dot be too much to ask?)

anyone on the map should be able to see it but it doesn't work all the time even when i ping the chime standing in front of them and ask if they can see it they say they can't , when it should it's definitively a bug

here's the proof: I took the screenshot a bit later but when i asked them they were right next to me and the chime in front of them.

http://imgur.com/YMWe8H2

ANOTHER POSSIBLE BUG: at the leader board (after the game) I'm always the one doing the less damage, I managed to beat the enemy ADC/Support 1v1 nuked him out of the map collected 400 damage on my passive I went glass cannon yet i still have the worst damage deal something's wrong and I think the meeps is not registered as my own DPS but there's obviously a bug.

the movement speed gained per stack for chimes is very low i can barely see a difference, even if you buy boots of mobiliy it's still going to take a while. I'd say 2-3 min to collect them when they're spread across the map you can't simply go from point A to B.

Starting from blue side bottom lane you go in the river then you go in the enemy blue wolf near base their lane (watch out for minion) their mid side bush river your wraith red golem lane base side your wolf your blue river mid enemy wraith red golem top lane base side mid lane top lane and back to bottom lane (everytime it's like that I dont know if it's intended or RNG but it happen quite often) by that time you lost 2-3 minute your ADC is probably dead raging or AFK and you probably lost your 2nd tower....

Doing this without boost of mobility is OUT OF QUESTION! no boots? you're in for a "magical journey"

Why can't I use his E on the side wall on the border of the map, the only way to do it is to be in the fountain and since this skill is neutral i believe it would be much more superior if you could cast it anywhere with a diminished range when cast in the middle of nowhere, the only thing that make is slightly not neutral is the movement speed boost on ally.

The chimes are spread too far away from each other very hard to stack the movement speed boost

so not only you have 2 neutral spell (E.R) but you also have to leave your lane to go in the extreme opposite of the map (5 minute in) leave your ADC lose experience and probably the tower all that to upgrade your passive?

because if you don't collect chimes,no late game. I hardly consider it late game it's just the most reliable DPS+CC you have. After that,the 2nd spell you rely on is Q the range is short and the missile speed is slower than M****** Q binding lasting a thousand year of pain.

other support doesn't leave lane constantly, in the exception of ganks and dragon.

"shrines doesn't provide" vision that one was hard to believe since bard is a support and supports rely on vision.

I just feel like i'm not doing enough i keep trying and trying but i never feel like i'm doing enough,never ended up doing enough.

20 games I still don't feel useful. Bard could be so much more if only they allow it,not 100% pick/ban ratio,just a little closer to other supports.

Here's an interesting fact: if Bard's ultimate work like Zhonya in fact it's very similar to it. it works the exactly the same with zac sion anivia passive, then how come it's doesn't work on everyone or anyone? morgana spellshield,olaf ultimate (on the opposite team). because if these champion pop zhonya during their anti-crowd-control zhonya will be successful so why does bard ultimate isn't working on them when faced against?

As you can see in the picture below , the chimes A.I has one wish for Bard, DEATH. http://imgur.com/tsgmVJO

another random fact 80% inside the jungle like I said no lie:

damnit i messed up my screenshot oh well i'll show you in another game record it or something.

==================================================================

"Random Stuff"

the first thing i talked about is collecting chimes and i said i never managed to reach 100 chimes so even if you play for 1 hour you won't reach 150 chimes (maximum i did was 70 in 40 minutes constantly roaming (sorry my ADC) reduce the number of chime required to upgrade by 4 or increase the value vice versa or something scaling faster toward late game example:

Full list of bonuses 4 CHIMES: Meeps now apply a 25% Slow icon slow for 1 sec 8 CHIMES: Meeps now deal 25 more damage on-hit. (55) 12 CHIMES: Meeps stock limit is increased to 2. 16 CHIMES: Meeps now deal 25 more damage on-hit. (80) 20 CHIMES: Meeps now Strike through target in a cone. 24 CHIMES: Meeps now deal 30 more damage on-hit. (110) 28 CHIMES: Meeps recharge time is reduced to 9 seconds. 32 CHIMES: Meeps now deal 30 more damage on-hit. (140) 36 CHIMES: Meeps Slow icon slow increased to 45%. 40 CHIMES: Meeps now deal 35 more damage on-hit. (175) 44 CHIMES: Meeps stock limit is increased to 3. 48 CHIMES: Meeps now deal 35 more damage on-hit. (210) 52 CHIMES: Meeps strike through cone size increased. 56 CHIMES: Meeps now deal 35 more damage on-hit. (245) 60 CHIMES: Meeps recharge time is reduced to 8 seconds. 63 CHIMES: Meeps now deal 35 more damage on-hit. (280) 66 CHIMES: Meeps Slow icon slow increased to 60%. 69 CHIMES: Meeps now deal 35 more damage on-hit. (315) 72 CHIMES: Meeps stock limit is increased to 4. 75 CHIMES: Meeps now deal 30 more damage on-hit. (345) 78 CHIMES: Meeps recharge time is reduced to 7 seconds. 81 CHIMES: Meeps now deal 30 more damage on-hit. (375) 84 CHIMES: Meeps Slow icon slow increased to 70% 87 CHIMES: Meeps now deal 25 more damage on-hit. (400) 90 CHIMES: Meeps recharge time is reduced to 6 seconds. 93 CHIMES: Meeps now deal 25 more damage on-hit. (425) 96 CHIMES: Meeps Slow icon slow increased to 75%. 99 CHIMES: Meeps now deal 20 more damage on-hit. (445) 102 CHIMES: Meeps Slow icon slow increased to 80%. 105 CHIMES: Meeps now deal 20 more damage on-hit. (465) EVERY 2 ADDITIONAL CHIMES: Meeps now deal 10 more damage on-hit. (maximum chimes 150)

Chimes should spawn inside a certain perimeter 5000 range for example not in the enemy jungler or turrets you can't be gone for that long there's an ADC to babysit bottom lane. when you start the game and it spawn inside the enemy jungler at 5min mark...I facepalm because yes it does: Chimes cannot spawn in either team's base or in the enemy team's jungle before the 5 minute mark source : http://leagueoflegends.wikia.com/wiki/Bard. If it's going to spawn in the enemy jungle it should be at 15-20 minutes mark when the laning phase is almost over.

Teams can't see the chimes "WHAT ARE YOU DOING BARD!!! ALL CHAT: REPORT BARD!!!" first they can't see it and 2 they can't collect for you, one or the latter need a change. Source:http://leagueoflegends.wikia.com/wiki/Bard : "Chimes are visible to all players, but are only visible to Bard when in the Fog of War". well that's not what my team been saying... some say they can't see the chimes at all i don't know if it's a bug tho.

Bard shrines take a bit too long to power up, how about a trade off , reduce the casting range by X the power up time by X example: (500 range and 5 second to power up instead of 1000 range and 10 second to power up) or (750 range 7.5 second to power up and make it power up work with cooldown) "if it doesn't already". Or store up shrines.

Make the meep recharge time work with cooldown, "if it doesn't already".your passive is the thing you rely the most in team fights (E,R neutral no damage) you've been chimes the ENTIRE GAME for that sole purpose.

Q damage (slow missile speed,need to target,terrain,wall etc)

and W kind of heal but it's weak late game and not reliable in fast paced team fights where champions are bursting around, take too long to charge and the flat amount of heal is very low, I wish when you spend point in the skill the power up time would go lower,I don't know let's say : Example..

W shrines: ACTIVE: Bard conjures a health shrine at the target location that builds up in power over 10 seconds (ranking up this ability reduce the power up cooldown) power up time:

  • RANK 1 : Power up charge cooldown (10 seconds)
  • RANK 2 : Power up charge cooldown (8.75 seconds)
  • RANK 3 : Power up charge cooldown (7.5 seconds)
  • RANK 4 : Power up charge cooldown (6.25 seconds)
  • RANK 5 : Power up charge cooldown (5 seconds)

the reason why the heal amount is low is because you can place 3 on the map the thing is you can only have one at a time... how about 3 on the map that deactivate after a certain time "if away" from a certain range flat amount and AP ratio increased/decreased by X and store up 2 shrines with a faster power up.

If you don't want to give to much to his Shrines by ranking it up , you could always implement this in his passive, that way his passive will increase his other spell and make him more useful as a Support.

Example:

  • After X amount of chimes collected your shrine can store up to X amount of shrines

  • After collecting X amount of chimes your heals is increased by X%.

  • After collecting X amount of chimes cosmic binding missile speed and range is increased by X amount (that one is a must honestly and i think should have been like this from the beginning.)

  • After collecting X amount of chimes your magical journey movement is increase by X and the range by X. ( I really like the idea of the range increased by X amount because that would make it more viable in fights and easy to cast by not being force to stick to a wall.)

TL;DR:BUFF BARD WITH REAL BUFF

13 Comments

Zone of Endless4 votes

Sounds like you're too focused on chimes...?

or you need to learn to roam better. It is annoying how sometime chimes will spawn in the enemy jungle, but it's not enough to affect how much chimes you collect throughout the game.

If your team need you then they need you. Why are you focusing on getting chimes instead of trying to help your team out?

Get chimes when you see the opportunities to not when they spawn. Place healing station down in a line so if your ADC is threaten he/she can run straight out of danger with the speed boost when you're roaming.

Dremiist2 votes

{quoted}

Sounds like you're too focused on chimes...?

or you need to learn to roam better. It is annoying how sometime chimes will spawn in the enemy jungle, but it's not enough to affect how much chimes you collect throughout the game.

If your team need you then they need you. Why are you focusing on getting chimes instead of trying to help your team out?

Get chimes when you see the opportunities to not when they spawn. Place healing station down in a line so if your ADC is threaten he/she can run straight out of danger with the speed boost when you're roaming.

Look at that. Can we agree that the A.I can be a bit smarter?

Zone of Endless2 votes

{quoted}

Look at that. Can we agree that the A.I can be a bit smarter?

You didn't read my whole post It's annoying they spawn in enemy jungle but it's not enough to affect you as they spawn on your side as well. You are too focused on getting chimes. Chimes increases your power by a lot so there will be risks getting them.

Collect chimes when you see the opportunity

Bard ultimate count as a cc so it won't work on people who are cc immune

Dremiist1 votes

{quoted}

You didn't read my whole post It's annoying they spawn in enemy jungle but it's not enough to affect you as they spawn on your side as well. You are too focused on getting chimes. Chimes increases your power by a lot so there will be risks getting them.

Collect chimes when you see the opportunity

Bard ultimate count as a cc so it won't work on people who are cc immune

it increase your power yes by a lot not really, 2 damaging spell that's not a lot (2 dmg spell, 2 neutral,1 heal)

Wickedfates2 votes

isnt that one of the things they put into his kit on purpose... ya know... for diversity i think... i could be wrong but i think they even mentioned going into the enemy jg

Dremiist1 votes

{quoted}

isnt that one of the things they put into his kit on purpose... ya know... for diversity i think... i could be wrong but i think they even mentioned going into the enemy jg

yes I am aware that it's working as intended but if risking my life,Exp and leaving my ADC behind to collect chimes spread around the entire map is "intended" it is not worth i rather give up on it.

Dremiist1 votes
Dremiist1 votes
Dremiist1 votes

updated

Krigjer1 votes

What I hate most about playing Bard is that people still have to ask me 'what's this thing on the ground'. Then they step on it. Or in a different game, they say 'this thing doesn't give me mana!' No. No it doesn't.

Anyway. It was a change on the PBE that chimes shouldn't spawn in the enemy jungle early in the game. Mid and late game they should be spawning all over the map. Uh, it's not a bug that your teammates can't see chimes on the map, it's intentional. Enemies standing on top of the chimes is a hazard of the champion playstyle. Also, they should only be able to see them when standing directly near them. Further, try not to roam for chimes unless you know for certain that it's safe. It's okay to not collect a chime immediately and let it sit.

Dremiist1 votes

{quoted}

What I hate most about playing Bard is that people still have to ask me 'what's this thing on the ground'. Then they step on it. Or in a different game, they say 'this thing doesn't give me mana!' No. No it doesn't.

yeah they don't let the chime recharge and step on it for no reason full HP

Uh, it's not a bug that your teammates can't see chimes on the map, it's intentional. Enemies standing on top of the chimes is a hazard of the champion playstyle. Also, they should only be able to see them when standing directly near them. Further, try not to roam for chimes unless you know for certain that it's safe. It's okay to not collect a chime immediately and let it sit.

SOURCE: http://leagueoflegends.wikia.com/wiki/Bard

  • Chimes are visible to all players, but are only visible to Bard when in the Fog of War.

btw i said terrain not minimap instead of map. anyone on the map should be able to see it but it doesn't work all the time even when i ping the chime standing in front of them and ask if they can see it they say they can't , when it should it's definitively a bug

here's the proof: I took the screenshot a bit later but when i asked them they were right next to me and the chime in front of them. http://imgur.com/YMWe8H2

Hilltop Sunset1 votes

It'd be cool if his heal charges actually fluctuated based on how far you casted them. So if you cast the relic at max range (1000) then it takes 10 seconds to charge. But if you cast at 500 range it takes 5 seconds to charge. That'd be neat!

Dremiist1 votes

ain't done with it

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