I have to ask, Riot. Why're you not doing the obvious thing with spellvamp?

Holy Malevolence·6/18/2015, 10:53:47 PM·6 votes·1,093 views

It's not difficult. Not in the least. You know how abilities have AP ratios that make every one scale in a way that makes them balanced? You know how if every single target ability was 1.0/every AOE was .33, the game would not be balancable?

It really shouldn't take much to do that to spellvamp. Spellvamp ratios. Make it so that if a champion's too good with spellvamp, you can nerf that champion's competence with spellvamp. Making it so that it ignores MR? Is that actually supposed to achieve anything? I mean, other than encourage noodle fights where two opponents heal more than they get damaged. I'm sure that would be all kinds of fun, really, but how exactly is that supposed to make it less broken on Vladimir/Akali or less useless on everyone else?

Riot, this is the first step. Add spellvamp ratios and any further molding of the stat will come that much easier. If it wasn't a crap stat and you wanted to add a counterbalance, you could add a magic thornmail. Can't do that now 'cause no AP champions can really deal with it. If healing ever becomes a problem, say, on minions, you could add a poisonblood stat that specifically reduces the amount of healing one gets from damaging that unit. Hell, you could do that anyway. But the first step. The thing that will make more of an impact than anything else?

Spellvamp ratios. I'm honestly perplexed as to why you haven't already done it.

15 Comments

Nemesis Force X6/18/2015, 11:57:41 PM2 votes

cry more, riot knows what they are doing, you don't.

ElJanitorFrank6/19/2015, 4:34:56 AM2 votes

Because it's difficult and too complex. This wouldn't really solve anything, it just means Riot has to make spellvamp more viable for some champions and...?

Some champions don't buy spellvamp because there is no reason to get it. The stat itself is niche.

If you have the option to blow someone up instantly, or have to back out and heal up by using abilities on a minion wave, which are you going to do?

Cindikle6/19/2015, 12:32:23 AM1 votes

Or

Base of it off mana spent. (When an ability deals damage.)

Spell Vamp becomes a problem on champions who don't use mana.

These champions can be adjusted on their own to compensate.

Vlad - 5% spell vamp per rank in an ability. Weaker early game, stronger late. Morde - 10% spell vamp per R rank. Kennen - Does he build it anymore? Akali - Can gain more from her passive.

Adjustments: Abilities will have an internal CD for 3 seconds before it can be activated again for that ability. Mana->Heal ratio will have an AP scaling to prevent this from becoming too strong on champions not building damage. Mana->Heal will not factor in mana cost increases. Only base cost. (Sorry Swain/Kassadin.)

WalkingInACircle6/19/2015, 12:48:33 AM1 votes

Or just give WotA a few seconds cooldown, so you can't constantly spellvamp AoE.