I just realized. A mage gameplay update is the perfect time for spellvamp ratios.
It's the most obvious thing that's years overdue.
Make it so that, much like with AP, abilities get different returns from spellvamp. So that if you've got someone like Vladimir, who seems to be getting an update, who's a little or a lot overpowered with spellvamp, you can directly nerf the problem. Instead of utterly destroying the champion in other, non-problematic areas like destroying their damage output. Or, far more destructive, knocking out any potential for viability in spellvamp items in general.
As it stands? Single target abilities get 100% of your spellvamp. AOE ones get 33%. If every single target ability had a 1.0 AP ratio and every AOE one had a .33 one, the game would literally be incapable of balance. So why are you leaving spellvamp in such a nonsensical state?
You've already got some ability to control how much a champion gets from the spellvamp return. I highly doubt it'd be difficult to get it to a point where every ability has its own unique ratio. It literally can't cause problems on its own, because if you implement individual ratios, you can set them initially to what they basically are already. Whereafter you could actually do something with spellvamp and, y'know, balance it, instead of giving up and declaring it a lost cause.
There's no real downside to implementing spellvamp ratios. At worst you get a tool to far more easily balance out spellvamp when it gets out of hand. At best you make a stat healthy and viable for the whole cast to enjoy. And it's the perfect time. The mage update. What could be a more perfect time to implement spellvamp ratios?
Barring between seasons, I guess.
Like, is there a single actual reason not to?
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/whoever I'm not thinking of problem. And crapping on spellvamp mechanics for literally everyone just because a few champions abuse it is ridiculously bad balancing.
&
all have spell vamp in common.I mean why would they work on the whole Revolver line if they're not going to work on the one thing they have in common?It has to be the spell vamp.
gives 15% lifesetal in addition to 15% physical spellvamp.