New decoupled stats

Mordepool··1 votes·1,175 views

Scaling Defense.
PUT THEM in the game RIOT

6 Comments

Snugglesnacks1 votes

Riot: We feel that would make games too long. In fact, we will completely remove the resolve tree, and lower the duration of all enchanter shields by an additional second so that no one will have a good way to heal up or negate incoming damage from any champion that can sneeze on you for 1000.

Ætheist1 votes

With how high damage is in the early game nowadays, would anyone even take scaling resistance sub-runes?

Mordepool1 votes

If you could pair it with upfront resistances or even health. Yeah. I would

Paroe1 votes

Resolve tree keystone: Guidance of the mountain Taking damage from any champion will grant 20+2 per level (3 for melee) resistance. While you have resistance, you also gain 1 resistance per 10 bonus armor/MR and 10% tenacity per second CC'd for 3 seconds refreshing while CC'd. Resistance is an additional defense stat that applies before armor and magic resist by granting 1% damage reduction per 3 resistance.

So with this... a build of 250 bonus armor would net you 25+20+34/54, totaling in 45+34 and 45+54, or 79 and 99 resistance for 26% and 33% damage reduction!

Mordepool1 votes

I'd love that. Therefore riot won't put it in the game.

That's how our relationship works

Paroe1 votes

{quoted}

I'd love that. Therefore riot won't put it in the game.

That's how our relationship works

Probably. Tanks dont need offense, and riot needs to seperate tanks from bruisers in terms of effective itemization.

The above keystone could also reduce damage dealt by 1% per 2 resistance as an internal balance mechanism so you dont get bruisers who are unkillable. Like graves. God, could you imagine a graves with the suggested keystone, item 3046 item 3812 item 3075 item 3065 item 3512 item 3193? 300 armor, 200MR, 300AD...

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