New decoupled stats
Scaling Defense.
PUT THEM in the game RIOT
Scaling Defense.
PUT THEM in the game RIOT
Riot: We feel that would make games too long. In fact, we will completely remove the resolve tree, and lower the duration of all enchanter shields by an additional second so that no one will have a good way to heal up or negate incoming damage from any champion that can sneeze on you for 1000.
With how high damage is in the early game nowadays, would anyone even take scaling resistance sub-runes?
If you could pair it with upfront resistances or even health. Yeah. I would
Resolve tree keystone: Guidance of the mountain Taking damage from any champion will grant 20+2 per level (3 for melee) resistance. While you have resistance, you also gain 1 resistance per 10 bonus armor/MR and 10% tenacity per second CC'd for 3 seconds refreshing while CC'd. Resistance is an additional defense stat that applies before armor and magic resist by granting 1% damage reduction per 3 resistance.
So with this... a build of 250 bonus armor would net you 25+20+34/54, totaling in 45+34 and 45+54, or 79 and 99 resistance for 26% and 33% damage reduction!
I'd love that. Therefore riot won't put it in the game.
That's how our relationship works
I'd love that. Therefore riot won't put it in the game.
That's how our relationship works
Probably. Tanks dont need offense, and riot needs to seperate tanks from bruisers in terms of effective itemization.
The above keystone could also reduce damage dealt by 1% per 2 resistance as an internal balance mechanism so you dont get bruisers who are unkillable. Like graves.
God, could you imagine a graves with the suggested keystone,
? 300 armor, 200MR, 300AD...