Cho'gath Eternals feedback/suggestion

DorsalChicken·2/24/2020, 4:19:02 AM·1 votes·2,813 views

Hello, I don't post much but I wanted to give some feedback for the Cho'gath unique eternal set.

Cho'gaths current eternals are,

  1. Launches - Enemy champions knocked up by rupture (Q).
  2. Quiet's - Multiple (2+) enemy Champions hit with Feral Scream (W).
  3. Noms Nom'd - Feast (R) stacks gained from killing champions, minions, and neutral monsters.

My problem is that these are all very basic things you do when you play Cho'gath anyway and while I grant you that he isn't the most complicated champ to play there are still ways to take these a notch farther than what is offered here. Now, I know that not every eternal has to be hard to obtain and some should be simple so that the number can get very large over time (Much like Cho'gath himself) so I have tried to keep that in mind while thinking about these.

Eternals Changes

  1. Although I wouldn't call Cho'gath a "combo" mage you could possibly have Launches changed into landing Q and W on the same target, Or just add the 2+ champions criteria to this etrernal. But tbh I think there should only be 1 "land the ability" eternal.
  2. While again you could just add "hit more champions" or "land your other abilities to" to Quiet's, it could be fun to track abilities silenced as silence is such a rare status anymore. Stuff like stopping teleport or interrupting channeled ults like Vel'koz R. Only problem with this is that it's usually easier and safer to stop these with Q. Or perhaps instead of tracking the times enemies have been hit it could be more fun to see the total time that enemies have been silenced for.
  3. Cho'gaths Feast stacking mechanic is honestly the most "complex" thing to be thinking about throughout the game as Cho. Trying to maximize feast stacks without wasting time holding it for a fight vs just feasting minions/monsters to get the extra hp but leaving you without the burst if your opponent goes all in. In that regard I think that just tracking the number of feast stacks gained is rather boring, it doesn't matter if you got 10 stacks in one game or spread over 6 games all you did was press R on stuff. Instead I suggest tracking the number of times you have reached Maximum size with Cho'gath, which is 10 feast stacks. This would by far be the most difficult eternal to get each game but with the others being very plain anyway I think it is fine.
  4. Another potential idea for a new eternal would be tracking the epic monsters stolen/secured with feast, it's an important ability to keep in mind when playing with/against a Cho'gath because it's effective a better smite at all stages of the game.

Please let me know what you guys think of my ideas, are they to complicated for eternals or maybe just to difficult to track. Should all 3 eternals be huge number counts or is having one like I proposed (where you could only ever get 1 in a game) not exciting enough. I really wanna talk about these before they launch and can't be changed and please if you have any ideas I wanna hear them too!

(By the way keep in mind that I in no way expect RIOT to implement all or any of these, but I just wanted to speak my mind)

3 Comments

General Esdeath 2/24/2020, 4:41:43 AM1 votes

Most eternals are basic, that's why people think it's stupid that Riot wasted time on these while the client is shitty