Tahmus Kenchington: Suggestions in Tweaking
Hey Everyone! I know Tahm has a low pick rate and okay win rate right now so i seriously hope my ideas are considered by Riot or upvoted by you
I don't know how the rest of the players who use him feel, but I really don't think Tahm's tweaks have quite hit that sweet spot yet. I know, all of you who hate Tahm are like "here we go" lol
Lemme alleviate you all a bit by saying I don't think the tongue needs to be re-widened, or he needs a bunch of dmg piled onto his kit again. I think the shield rework is fine as an idea and it definitely took away from him feeling a bit immortal at times.
I'll preface by saying what made Tahm awesome to play at launch was that he could jg and top very well. His Ult is excellent for roam, and its pretty nifty to have in a jungler's kit.
My biggest beef now is with intention of kit utility vs current game state. Mainly his ult was given a rework only to be immediately overshadowed by a much better, Ryze ult rework.
His damage although making sense as stackable leaves you unrewarded for poke (the grasp trade isn't that great compared to other champs), his atk speed is terrible for applying stacks, he still has no gap closer, and his base auto dmg makes csing difficult. The build pathing feels limited, and since his dmg falls more the later the game continues he's not nearly as enticing or viable as other picks
He isn't like
who balances these stats out by having more spam, a clear power spike, nuke engage and gap closing. More importantly,
isn't as tanky as other "tanks" in the game considering nerfs to E + Timing
Most Kench builds are sacrificing some kind of tank stat anyway in order to make him solo capable
atk speed, movement speed, and atk dmg are the most frequent ones
I suggest Kench get buffs to movement speed (for jungling) Base Auto-atk Physical Dmg (for early Jungle clear but not much). Base Auto-atk speed (10% --- based off many different rune builds I tested. Its enough to help but not enough to feel broken)
I'm no expert on balancing of course, nor am I the keenest mind on how scaling changes would make or break Tahm, but my last suggestion would be increasing his scaling into late game slightly
My argument for this:
- No matter the strength, he'll still be single target dmg with an ult that only affects 1 ally and offers no other stats.
- He has no group CC
- His ult can be interrupted easily
- He has no escape
Q's? Comments? Thanks Guys
More educated opinions always welcome as well