Why is bond of stone even a keystone?

GigglesO··3 votes·698 views

Lets be honest with ourselves here, I know that the damage masteries are getting nerfed down to 3%... but, how is 4% which is a keystone, worth basically the same amount as a tier 4 mastery?

Honestly, you guys are looking at the damage creep, but you forget that you have tanks slowly dying because of overloaded kits, so instead of nerfing their damage, you go straight for the tank nerfs.

First it was gold gen, and passive lanes. Then it was in combat healing, rip fon. Then we decided to remove in lane base health regen. Then we removed basically all mana regen. Then we even removed supports abilities to heal, except soraka (who was nerfed) Then we had The bork, sated devour meta. Don't forget, non-tanks were too strong with 20% cdr on spirit visage, so that was nerfed. Then Randuins was too strong, so we messed with that. Somewhere in the middle of the last 4 we started adding true damage and knockups to everything, while limiting tenacity options. Then we took a step further and nerfed tank items for being abused by adcs (sterkes gauge and graves ect... ) Then we started to nerf tanks base stats in their reworks (Sion, Morde, and ect...) Now we have the armor pen meta...

I'm pretty sure I missed a few things including things like dodge removal, buffs to %hp, lifesteal increases making tmail useless, mercurial scimitar building out of qss. Oh yea, and the best damage reduction in the game is on an ad item... item 3046 #balanced

5 Comments

Tusutaki4 votes

Bonds of Stone is essentially the weakest keystone in the game. Barely hitting 1.5k in a 30min game. The amount of difference Bonds makes is so insignificant that you can choose literally anything else and it'll be significantly better. The Resolve Keystones has been nerfed so hard that the only reason one would go down that path is for it's other masteries, especially for the 15% tenacity.

And dont forget Knights Vow feels like how Bonds was supposed to work.

GigglesO2 votes

{quoted}

And dont forget Knights Vow feels like how Bonds was supposed to work.

I could not upvote you enough for this post...

zlumpy2 votes

Straight removal of tanky items like bulwark and leviathan, auras being removed, nerfs to certain key tank items like warmogs. Many tank related skills taking hard nerfs like Leona and Rammus's tank steroids getting stat boost cuts.

Anyway in regards to the keystone, why not make it scale with levels. .5% damage reduction per level and 1% damage redirect per level. Not like it really impacts early game as is anyway.

GigglesO1 votes

{quoted}

Straight removal of tanky items like bulwark and leviathan, auras being removed, nerfs to certain key tank items like warmogs. Many tank related skills taking hard nerfs like Leona and Rammus's tank steroids getting stat boost cuts.

Galio and chaliceo

Anyway in regards to the keystone, why not make it scale with levels. .5% damage reduction per level and 1% damage redirect per level. Not like it really impacts early game as is anyway.

I actually really like that idea of .5 per level, it would come out to be roughly 9% damage reduction, which is still less than phantom dancer gives... IT would also be on par with the damage masteries of giving 50+ ad or 20% lifesteal.

GigglesO1 votes

Come on guys, you can downvote this further.

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