QoL buff for Akali and Gangplank?
Hello. Could we remove the cast time on Akali's W and Gangplank's E? They're both used as MS boosts, but the cast time is kind of counter intuitive. Give them the Sivir treatment please :>
Hello. Could we remove the cast time on Akali's W and Gangplank's E? They're both used as MS boosts, but the cast time is kind of counter intuitive. Give them the Sivir treatment please :>
GP's E yes, akalis w no
Akali's W also gives invisibility, it seems kind of unnecessary. As for Gangplank, he's being reworked very soon and his currenty E (I'm pretty sure) is being removed, so there's not much point in it for now.
But Riot added the speed boost as a gap closer. It's a little bit stupid that you stop to cast it to catch up to your target.
Maybe so, but she also has 3 point and click long range gap closers...
Yeah but they nerfed the ranged as while it's hard to believe, you need that Twilight Shroud MS pretty often.
Akali's W also gives invisibility, it seems kind of unnecessary. As for Gangplank, he's being reworked very soon and his currenty E (I'm pretty sure) is being removed, so there's not much point in it for now.
uwot m8 His E is being removed wtf are they replacing it with?!
Here's this -
"At a general level we believe cast times that stop a champion's movement are important because they give other players a chance to react to your actions. Removing them usually feels great for the player of a champion, but it does result in some cost to the game as a whole. Skills that give movement speed boosts as the core of their power however can be good candidates for being instant cast, given that's an over time effect that therefore does leave opportunities for other players to engage.
In Gangplank's case we'll be replacing his E entirely with a spell that's got more choices for the GP player. If we were keeping it though I'd imagine we'd take the cast time off. The W by contrast is a spell we feel should have a cast time, given it's both a solid heal and a CC cleanse, so assuming it stays on the kit (which looks likely) it'll continue to have a 0.25s cast time."
I wouldn't remove the cast time, I would simply allow them to cast it while moving, like
Q
RIP defintion of QoL, these are straight up buffs