Overgrowth is a problem

yonggon··1 votes·885 views

I don't like the rune Overgrowth... Its stupidly too good on tanky champions like Vladimir DrMundo Garen Ornn Nasus Maokai late game no matter if they are ahead or behind they become unkillable even with a fed ADC on your team. when i was playing with an enemy garen he was healing over 100 HP a second with passive and had over 4000 HP and at some games i used it on other champions i was healing over 120 HP per second and had over 4500 HP with item 3065 item 3083

4 Comments

Sujiren4 votes

From my experience that rune gives maybe 200-300 health on average game towards the end of it. I doubt you can call that broken. Usually second wind is a lot better, for melee laners, because combined with doran's shield you are almost impossible to poke out of lane.

yonggon1 votes

if you have scaling HP with certain items and % health abilities they become so tanky its so hard to do anything with Garen for example he can fight longer and can backout and recover full HP and when you have a champion that doesn't regen as fast youre pretty much dead or get pushed out of lane. Maokai also heals more i think from passive

Azadethe1 votes

Agreed. Garen specifically is obnoxious because of his ability to gain so much Tenacity and move speed no one can catch him when he runs at low HP. And the second he breaks Combat, he's back up to over 25%

Maoki and Gragas both are % of Max HP heals. I've seen some 900+ heals on Maoki. But Maoki depends on sustaining an auto attack range so you can somewhat counter him.....

I'd also mention Darius , Because he can heal up to 36% on swing pre Spirit Visage, and that plays a huge role in him being able to stomp whole teams. That 300 free HP matters, because that's an extra 100 HP he's going to heal on top of the some 1000 he's already going to heal. That's alot of deleted skills for really not doing much.

Critmaster Garen2 votes

overgrowth isnt even that strong on garen. usually you want to get second wind on him and probably many other top laners.

over the course of a fight, the heath regen adds up to much larger amounts than what overgrowth provides until super lategame. and unless youre playing in bronze/silver/gold which no one gives a shit about, games dont last that long.

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