Season 6 Turret changes: Analysis and Thoughts
Pre-season 6 turrets took longer to kill due to their armor/mr stats.
Why did Tencent decide to make turrets faster to kill by reducing turret stats and introducing herald buff?
The simple explanation is that they want the strategic part of the game to start earlier than it used to be, as an example:
The early game consists of farming because if you try diving most likely the turret will kill you and you dont have enough damage to out-push opponent and kill a turret. pre-mid game you have a herald to help your early game, and the weakened turrets.
Is this a bad thing? No, as time progresses we're going to adapt and do more pre-mid strategic maneuvers, at first it feels like they weakened turrets so that annoying dives happen more often and the game snowballs faster, but the real truth is that we have not been playing right, we're using the same strategies used in season 5, this is season 6 now and we have to adapt so that snowballing is rare, the minion mechanic is a preventive measure for snowballing, so why isnt it working? well: you have to give players enough time to adapt, ofc early it's going to feel snowbally, but it's going to get better from here.
As a final thought: revert the +500HP turret buff, i dont want season 5 gameplay anymore, i want to see what this new s6 meta is going to be like with the new minions/herald