Question about Competitive Builds
Why the hell is every Rek'Sai building Guardian Angel 3rd item?
Why the hell is every Rek'Sai building Guardian Angel 3rd item?
Because competative Rek'Sais are very different then soloQ Rek'Sais. In pro play, they mainly use her for the map mobility and utility from the tremor sense, with her primary fight function being a flash knockup engage.
As such, the GA helps her live longer once she gets in.
map mobility
As a quick aside, if you watch the games they really don't use her ult for too much map mobility. Every once in a while you get a game where she gets some sick ults for fights but a lot of the time she is always with the team and uses the ult just to get back into the jungle for wave clear. Not really on topic but more of a rant against how stagnant competitive teams get with picks.
As for the GA choice, there are other options for tankiness that will provide way more survivability. The only thing that makes sense for GA in my mind are scenarios where Rek gets caught out and blown up, but not in such a convincing way that the team can just bulldoze the rest of Rek's team so they just back off as she revives and then she escapes. It's like they make the choice not so much for teamfight survivability, but rather to create scenarios where the enemy doesn't engage. I feel it's not a choice to help set up scenarios that play to Rek's strengths and allow her to help her team win but rather to set up scenarios that help her team not lose.
tl;dr Competative players need to stop playing like cowardly babies and actually try to win the game over being terrified of losing.