Tank Ekko is broken again.

Sicom··21 votes·8,630 views

Seeing him in games frequently. Becoming a common pick in the pro scene. 53% win rate according to LoLKing, 63% win rate with his most built item (Iceborn Gauntlet; 50% of games). 27% ban rate, which is just as telling as win rate.

His early game numbers need to be toned down. If you disagree, I'd love to hear why.

21 Comments

xl Kirito lx4 votes

Items. The recent buff he got was... 1 second off his E? That isn't enough to break a champion. People just started to realize what an unholy combination Sunfire + IBG is.

Tank Ekko might be the first, but he won't be the last. Eventually people will realize you can build any assassin tanky, and do well because of high bases.

Spoofghoul7 votes

[{quoted}](name=xl Kirito lx,realm=NA,application-id=3ErqAdtq,discussion-id=JPQkaGM4,comment-id=0001,timestamp=2016-04-07T00:44:59.020+0000)

Eventually people will realize you can build any assassin tanky, and do well because of** high bases**.

That there is the problem

also in ekko's case he is good at evrything

pushing lane roaming fail miserably and do over lots of cc tons of base damage piles of mobility

you name it he has it in his kit

Astôlfo1 votes

I agree with your first paragraph, but not your second.

DarkLarvitar3 votes

just because a good Lcs team is does well with him vs a bad lcs team doesn't mean he is broken

Troy2426214 votes

{quoted}

a bad lcs team

Does not exist. Jokes aside, if someone made it to the LCS, even if they're the WORST PLAYER in the LCS, they're still an absolutely amazing player.

PhantomGG3 votes

I feel the real problem was the fusion of buffs toward tank items and nerfs toward that penetrate/shred/reduce, it made people "why am i building damage, these tanks are out trading me, they have more cc than me, I bring nothing by building full damage" however many people still enjoy a mobil play style so people went "you know what, screw damage, i'm just gonna build tanky"

TLDR

Tank items>Damage items

what I thinks needs to happen

Assasins needs to be made squisher, tank items needs to be nerfed so only tanks and bruisers will be building them, and damage items needs to be buffed.

This will be balanced because assasins will be easier to cc and burst down, they will be forced to build damage for tank items are no longer good on them, but with the buff toward damage items, they will now be able to compete against tanks and assassinate adcs. But at the same time assasin players will have to play smarter for they now know they can no longer hur dur press the R button and get kill. They have to now go "hey im squishy, I better play this smartly"

TLDR what is wrong with this meta?

-Mid laners were incredibly nerfed, both mages and assassins. -Ad carries one shot anyone who doesnt build armor -Which leads assassins to build tank items -Because Damage items suck, but armor/health items don't -Which leads assassins to live off of good base stats to both kill and survive

Solution -Nerf Tank items -Do a massive buff to every tank towards their natural tank growth stats -Do a massive nerf toward assassin base tank stats but compensate with a increase toward damage stats -Buff damage items and ap items

MalzaharAnyLane2 votes

so basically go back to the start of S5 and nerf Cinderhulk less harshly.

I'm down with that.

PhantomGG3 votes

{quoted}

so basically go back to the start of S5 and nerf Cinderhulk less harshly.

I'm down with that.

The start of season five was a beautifull meta where everything was viable </3

SaltyToplaneGoat2 votes

I didn't even know what to ban back then... Ahh that were the times...

PhantomGG1 votes

[{quoted}](name=Kyoki Shinkuro,realm=EUW,application-id=3ErqAdtq,discussion-id=JPQkaGM4,comment-id=0002000000000000,timestamp=2016-04-07T02:06:53.964+0000)

I didn't even know what to ban back then... Ahh that were the times...

my default bans in the perfect meta are "easy to play champions

Amumu Blitzcrank Nautlist

ban the easy champions so you force mediocore skilled players onto things that are harder to pull off, take the comfortable picks away from people so you make it a game about mechanics not about guarentee CC.

M4DN35S1 votes

{quoted}

so basically go back to the start of S5 and nerf Cinderhulk less harshly.

I'm down with that.

Oi ya cheeky %%%%, I loved the start of Season 5.

It was the last fun season before rito decided that eSports are more important than the 99%.

AL0001 votes

{quoted}

-Ad carries one shot anyone who doesnt build armor

Solution -Nerf Tank items

you forget about nerf damage items too?

Fieldmedic1 votes

There's one little problem with this. If you buff assassin damage stats they will blow up any squishy carry. It's already hard for adc's to survive assassin burst and this would make it even harder. The only real solution would be to limit certain items to certain champions but that won't happen cause it would make the game boring. This season is extremely unbalanced since the pre-season; It's just a different game then the one i have been playing for the 5 seasons previous to this one, I don't like it at all.

The problem isn't the items. The problem is the high base stats on certain champions and the (in ekko's case) low risk high reward play style. His base damage stats and his mobility need a serious nerf. Let his damage scale more with AP and the problem should be solved.

Another way to solve it would be to change the stats on tank items. Make them scale with health for example and remove all the stats that provide dps.

Trynd Only Sorry3 votes

Faced him like... 5 times this afternoon. freaking too many ekkos top lane building tank.

He's already annoying AF, but being tanky and doing %max hp dmg too? Even more so.

Chaotic Reks3 votes

Watch as they nerf item 3025 lol

AstroFerrari 2 votes

It's honestly the items, not ekko that's broken. Lots of champs in this game can abuse IBG into Sunfire Cape and then go full tank. I play Assassin Ekko and the buffs they did (taking 2 seconds off his E CD early) is fair. His mana costs early leave him somewhat mana hungry. So it wasn't his buffs that broke him, nor is nerfing Ekko himself the answer.

Weasel Kensei2 votes

Twice now Iv had to lane against that "built to outplay" bag of ass that is Ekko top lane with Sion. Everything he does is a counter to Sions kit pretty much. He gets away with it because his numbers are higher than Sions, has a high base movement, no threat from Sions passive, can build the same items and disengage anytime he likes.

Hes a busted champ from the ground up, who the fuck designs a "utility assassin" anyway. When release Ekko came out he was pounding people new assholes on day one he was so overpowered, and in every lane: support, jg, mid, top, AP carry.

Back then everyone said he was overloaded, and that the % hp damage he had didnt belong in his kit, it was unnecessary power... I think I remember reading something about that in 6.7 patch notes.... Well with tank Ekko it still doesnt need the % hp damage.

His W passive:

Passive: Ekko's basic attacks deal 5%「 (+ 2.2% per 100 AP) 」of his target's missing health bonus magic damage, capped at 150 against minions and monsters, to targets below 30% of their maximum health.

This is one of the reasons he gets to build tank and still win out even though he should be building AP to do damage. The % hp damage in his kit is just nonsense power for no reason. People called it that when he was released, it still is. He is a burst mage assassin, why does he need this? He doesnt, delete it from his kit and he will be easier to balance.

Malix Farwin1 votes

i think its mixed with the fact that tank items > AP items.

Sniper 01 votes

It never wasn't, now that we're over the placebo affect of his original nerf, he's back with force... lol

Astôlfo1 votes

not this shit again Ekko is trash, he's just pretty much Ezreal-level on item abuse. Combined with the fact that the items are bullshit in the first place and need fixes.

luch33saves1 votes

Did anyone just watch tank Ekko mid lane in the TDK vs Renegades game 1? He tanked a inhib turret for 7 seconds and killed ryze in tower, almost 1 v 2 ADC/Supp with <300 health, then just barely died due to 2 flashes. Even the casters were like WTF is this champion.

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