So, Yasuo and runes
Yasuo has a very checkered history of ruining items and masteries meant for ADCs and for bruisers, since he finishes his IE+PD spike and then has three slots left to build tanky.
So, now that we're introducing some of the most influential ADC augments ever in the form of lethal tempo and press the attack, and we're buffing bruiser items too (new Sterak's is a huge improvement on the old one) can we just...preemptively break Yasuo's legs so he doesn't ruin an entire class' rune tree with his 3-9 AD per attack and 12% increase to all damage? Like he historically does every time.