Why has Riot refused to capitalize on the assets they produced for Burning Tides?
Burning Tides, Bilgewater's lore update, was probably the single best large scale update League has ever had aside from possible the new Summoner's Rift introduced in season 4 preseason/season 5.
I was extremely disheartened to hear that Riot said they will never be doing a large scale lore update like this again in the future, and was confused when they said that the reason for this was because it was "too much work for too little pay off" (paraphrasing). I don't understand why these lore events have been discontinued on the grounds that they have little to no pay off for all the hard work involved.I'm not sure why Black Market Brawlers isn't in the featured game mode rotation when it's clearly the alternate game mode with the most unique assets and effort. I'm not sure why Riot has made no effort to monetize all of the assets they've already created. The prospect of selling the already existing Burning Tides assets (Gangplank announcer pack, murder bridge map skin, minion skin packs, alternate game music) at premiums is only more relevant because Dark Star Singularity has delivered us an additional alternate announcer (Dark Star Thresh) and new music and a new potential summoner's rift skin if the cosmic ruins were ever expanded, and there is of course the blood moon and winter rift alternate maps too.
Does Riot simply not have the infrastructure to implement map skins, announcer packs, etc.? It seems like the excuse that a giant lore event like Burning Tides can't happen because it has too little pay off rests on the idea that Riot is either not currently capable or unwillingly to capitalize on the assets they've already created.