Press the Attack and Precision

GrievousFetus··36 votes·5,039 views

I was extremely upset to see Press the Attack changed from a keystone that would have benefited many bruisers to a keystone overwhelming slanted towards ADC.

The trees are meant to reflect different playstyles. Sorcery is for casters, domination is for roaming and ganking, resolve is for tanky frontlining, but precision, which is supposed to be for DPS (a play pattern) is forced to pander almost exclusively to ADCs (a champion class). I'd like to see precision return to being a proper DPS tree and not a tree just for ADCs. The Press the Attack changes leave tanky DPS/bruisers without a strong damage keystone and also gates them from the precision tree as a primary because none of the keystone fit. Bruisers are left with phase rush and maybe grasp, but the resolve tree is really undertuned so they'll likely avoid taking resolve as a primary.

I desperately hope that Riot leaves Lethal Tempo and Fleet Footwork for ADCs, and reverts Press the Attack into a keystone for fighters that weave auto attacks and cast abilities together in extended engagements.

15 Comments

Raven Redeemed11 votes

Change when runes make it back on pbe:

Press the Attack Now reads "attacking the same target 3 times deals X true damage and increases damage dealt from all sources by Y% for 6s"

Source: http://www.surrenderat20.net/2017/10/105-pbe-update.html

Sounds pretty good for fighters to me. They are trying some experimental stuff so don't blow your top until pre-season at least, the start of season 8 preferably.

DPS is not at all exclusive to ADCs, but it is almost necessary to take objectives so I am pleased it has it's own tree. It's important just like burst and tank. I just wish the stat for taking precision primary was not exclusively attack speed but instead attack speed or a stacking spell amp adaptive so that it is more attractive to dps casters.

50000000000000001 votes

That definitely looks nice! And I agree, Precision tree should be more open to other DPS carries than just marksmen.

GrievousFetus1 votes

The new Press The Attack is definitely usable on tons of fighters and bruisers, but this change from +AD/AP per stat to true damage every 3 hits means that it changes from a rune meant for extended engagements and duels into a rune meant for fast trades where champions will typically be getting 3, possibly trying for 6 hits in before disengaging again. It's not so much that Press the Attack is unusable for fighters, on the contrary it's probably still the best keystone for most of them, it's just that all 3 precision keystones are merely good or usable on fighters/tanky DPS, while clearly biased and more beneficial towards ADCs. At least the old Press the Attack's bonus AD meant it benefited abilities as well, and infinite stacks meant it was good for duels and extended fights. Both aspects that cater to fighters more than ADCs.

Raven Redeemed2 votes

Hm. I see what your getting at. Still, the true damage will help fighters burst glass cannons quicker (though I guess it would not be as good at killin other fighters or tanks) and the damage amplification will work with their abilities as well.

I feel like the new change will be more beneficial to fighters later in the game when team fights break out. ADCs can get off more attacks than any fighter at that point which means they would be benefiting more from the infinite stacks and thus the key stone would have to be balanced with the adc (max damage) usage in mind. Of course it's kind of hard to say without knowing what the exact numbers will be for either variation

Kaìju1 votes

Attacking the same target doesn't say auto attack, why can't a bruiser take it and just do a quick combo of auto spell auto to pop it?

Raven Redeemed1 votes

I believe attack means auto attack. The rune descriptions will specify if you can use abilities.

Kaìju1 votes

True, we'll know in time.

RIP Tahm Kench3 votes

This sounds pretty terrifying for Jayce to have over the old stacking ad over time with AAs. In the video with Press, the increased AD every auto seemed like a very minor effect for small trades like for a Jayce with W, 3 AAs, E, Q. Now instead of dealing an extra 20 damage or so from the bonus AD, he's going to have a true damage proc and further increase the damage from his EQ as he runs away?

Sounds much, much harder to balance than gaining a few AD every attack that ramps down like Jinx's minigun stacks.

Raven Redeemed1 votes

Oh yeah. I bet this would be pretty good with Jayce. I'm guessing the true damage will be pretty small and the damage amp will be the true prize. However, I would think Jayce would want to go for domination or sorcery as his primary tree as they offer more AD, poke, and/or armor pen whereas the precision tree gives you attack speed as a raw stat and offers less burst and poke.

Personally I was thinking the old version was going to be harder to balance as the stacks had no limit and no cd which seem more snowballish as opposed to this rune which has a cd. I could very well be wrong though. It's a hard to say without know what the numbers will be for the new version.

SlashXel4 votes

The Press the Attack changes leave tanky DPS/bruisers without a strong damage keystone

Are you serious? Yi, Jax and many others will love this change.

For Instance why Vi wouldn't like this? She got bonus attack speed, shatters armor and deals % health damage

Olaf got shit tons of attack speed and deal true damage so why Olaf wouldn't like it?

Zero Skill Tank4 votes

Press the Attack changes leave tanky DPS/bruisers without a strong damage keystone

Should they have it, though?

If a diver focuses on DPS, what's the differrence between them and skirmishers? "Tanky DPS" is the most problematic class of all since their introduction with Xin Zhao release, because of their generic nature - if they are strong, they easily overshadow all other melee classes. A strong diver is always, always a good pick, crowding out assassins, juggs, skirmishers and tanks. Limiting their access to DPS outside their kit might well be intentional move from Riot, to put them in a more defined nieche.

Juggernauts might count as 'tanky DPS' too, but they typically have more damage than they need, instead lacking in other areas.

OyddAWqJ5r2 votes
  1. This is still PBE and still just in testing phase. They are purposely skewing rune stats and changing them up completely to test out everything they wanna see so they can decide what works and what doesn't. Wait until preseason before starting this stuff up.

  2. If Fervor is being taken away from Fighters then you can easily presume that Fighters are going to be balanced around not having it aka buffs for those who relied on it. The entire point of the trees is to entice certain champion roles and archtypes into speccing into them so they can balance around those roles and archtypes being the primary users. If a tree doesn't fully support a potential secondary user then tough luck, it's not specifically meant for them and isn't going to be balanced with them in mind. And, like I said, if it turns out that it hurts the champion(s) in question then they will more than likely buff them to compensate.

  3. The current change doesn't even look bad at all. It's actually a step up from Fervor imo cuz now instead of having to hit a ton of times to get good returns out of it you only have to hit 3 times and it'll do way more than Fervor could in what woulda taken many more autos or Fervor enhanced AD ratio abilities.

Thefrostyviking2 votes

I think the changes are good, and if someone falls behind they can just buff that one no problem.

New rune system is also meant to help fix issues like that after all, stormraiders was changed for such reasons too.

Devölution1 votes

It all depends on scaling on new PTA.Lets w8 and see it on PBE,I d prefer new PTA on bruisers than old one for sure.

DragonShea1 votes

I feel like Juggs don't really have a proper offensive goto rune to use. I get that they have insane baseline damage but I am wondering if they should have one or they should instead focus on the resolve tree to have the survivability to survive.

More from Gameplay

More by GrievousFetus