Press the Attack and Precision

GrievousFetus·10/7/2017, 11:20:34 PM·36 votes·5,039 views

I was extremely upset to see Press the Attack changed from a keystone that would have benefited many bruisers to a keystone overwhelming slanted towards ADC.

The trees are meant to reflect different playstyles. Sorcery is for casters, domination is for roaming and ganking, resolve is for tanky frontlining, but precision, which is supposed to be for DPS (a play pattern) is forced to pander almost exclusively to ADCs (a champion class). I'd like to see precision return to being a proper DPS tree and not a tree just for ADCs. The Press the Attack changes leave tanky DPS/bruisers without a strong damage keystone and also gates them from the precision tree as a primary because none of the keystone fit. Bruisers are left with phase rush and maybe grasp, but the resolve tree is really undertuned so they'll likely avoid taking resolve as a primary.

I desperately hope that Riot leaves Lethal Tempo and Fleet Footwork for ADCs, and reverts Press the Attack into a keystone for fighters that weave auto attacks and cast abilities together in extended engagements.

15 Comments

Raven Redeemed10/8/2017, 4:24:16 AM11 votes

Change when runes make it back on pbe:

Press the Attack Now reads "attacking the same target 3 times deals X true damage and increases damage dealt from all sources by Y% for 6s"

Source: http://www.surrenderat20.net/2017/10/105-pbe-update.html

Sounds pretty good for fighters to me. They are trying some experimental stuff so don't blow your top until pre-season at least, the start of season 8 preferably.

DPS is not at all exclusive to ADCs, but it is almost necessary to take objectives so I am pleased it has it's own tree. It's important just like burst and tank. I just wish the stat for taking precision primary was not exclusively attack speed but instead attack speed or a stacking spell amp adaptive so that it is more attractive to dps casters.

Zero Skill Tank10/8/2017, 1:18:42 PM4 votes

Press the Attack changes leave tanky DPS/bruisers without a strong damage keystone

Should they have it, though?

If a diver focuses on DPS, what's the differrence between them and skirmishers? "Tanky DPS" is the most problematic class of all since their introduction with Xin Zhao release, because of their generic nature - if they are strong, they easily overshadow all other melee classes. A strong diver is always, always a good pick, crowding out assassins, juggs, skirmishers and tanks. Limiting their access to DPS outside their kit might well be intentional move from Riot, to put them in a more defined nieche.

Juggernauts might count as 'tanky DPS' too, but they typically have more damage than they need, instead lacking in other areas.

SlashXel10/8/2017, 10:46:06 AM4 votes

The Press the Attack changes leave tanky DPS/bruisers without a strong damage keystone

Are you serious? Yi, Jax and many others will love this change.

For Instance why Vi wouldn't like this? She got bonus attack speed, shatters armor and deals % health damage

Olaf got shit tons of attack speed and deal true damage so why Olaf wouldn't like it?

OyddAWqJ5r10/8/2017, 10:50:16 AM2 votes
  1. This is still PBE and still just in testing phase. They are purposely skewing rune stats and changing them up completely to test out everything they wanna see so they can decide what works and what doesn't. Wait until preseason before starting this stuff up.

  2. If Fervor is being taken away from Fighters then you can easily presume that Fighters are going to be balanced around not having it aka buffs for those who relied on it. The entire point of the trees is to entice certain champion roles and archtypes into speccing into them so they can balance around those roles and archtypes being the primary users. If a tree doesn't fully support a potential secondary user then tough luck, it's not specifically meant for them and isn't going to be balanced with them in mind. And, like I said, if it turns out that it hurts the champion(s) in question then they will more than likely buff them to compensate.

  3. The current change doesn't even look bad at all. It's actually a step up from Fervor imo cuz now instead of having to hit a ton of times to get good returns out of it you only have to hit 3 times and it'll do way more than Fervor could in what woulda taken many more autos or Fervor enhanced AD ratio abilities.

Thefrostyviking10/8/2017, 11:23:19 AM2 votes

I think the changes are good, and if someone falls behind they can just buff that one no problem.

New rune system is also meant to help fix issues like that after all, stormraiders was changed for such reasons too.

Devölution10/8/2017, 2:43:08 AM1 votes

It all depends on scaling on new PTA.Lets w8 and see it on PBE,I d prefer new PTA on bruisers than old one for sure.

DragonShea10/9/2017, 6:47:15 AM1 votes

I feel like Juggs don't really have a proper offensive goto rune to use. I get that they have insane baseline damage but I am wondering if they should have one or they should instead focus on the resolve tree to have the survivability to survive.