New Bloodrazer enchant; why is damage capped so low vs monsters?

SkyBlade79··1 votes·740 views

It would make sense if the enchantments NEVER did extra vs monsters, but both runic echoes and cinderhulk do a ton of extra damage. Perhaps they should either remove the cap for non-epic monsters (it'd still be okay for epic monsters), or greatly increase the cap?

4 Comments

Fondling Gems1 votes

Echoes can only hit so often and as you gain attack speed the on hit out scales cinder

thumbnail91 votes

The changes to the item actually make it slower for AS based champs to clear, which is want they want.

So people stop getting derped by them in solo queue.

ModWulf Helhammer1 votes

Because jungle monsters have a lot of health, so you need to cap percentage health damage on them (like Kindred after their release)

Sneakyy XD1 votes

Does anyone know if the damage caps on monsters are taken after or before resistances?

For Bloodrazor, if it's after, then having a cap doesn't matter for anything other than Baron and Dragon, which auto-attack champions are already inherently good against.

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