Suggestions for Spell Diversity
People have been asking for some more spell diversity, so I was wondering....
Some possible buffs to increase spell diversity:
{{summoner:2}}
CD:60 seconds (current)
Enemies cannot see the clairvoyance. Clairvoyance grants true sight of the area, if it reveals an enemy unit, enemies can see the clairvoyance.
Now can be a niche spell against champs such as
They might need a minor buff for it though
Cooldown:180
Passive:+50% Base mana regen
Active: Activate to grant 35% max mana to allies in a 600 unit radius and 30% MS.
CD:210--->250
Now removes all debuffs QSS removes
Your champion can move through units.
Active: Grants an initial +125% MS boost for .5 seconds, that rapidly decays to +25% MS over 2.5 seconds. Full effect duration: 3 seconds. For those 3 seconds, your champion also becomes 75% slow resistant(60% slow becomes 20%), removing all slows on cast.
115-455--> 150--500
OR
Blocks the next incoming enemy ability, and an additional 50--350 damage.
[InsertReviveIcon]
CD: 540 seconds--->480 seconds Passive--> Blocks 4 damage from incoming enemy attacks. Instantly revives your champion at your team's summoner platform and grants a 125% movement speed increase which decays over 12 seconds.
What do you guys think? ^-^ Comment below!