Poppy, how to fix her. Please leave your suggestions.

Lord Malice·11/17/2014, 7:19:58 PM·1 votes·847 views

So the Lolli Poppy skin became available and I bought It, what use is a skin if you're not gonna use it? The new map is out so I Fired up the ol Team Builder and put myself as Poppy top for the whole weekend. I played nothing Else. What I found is that there was not a Champ that I faced that didn't completely wreck me. They won all the exchanges, they pushed me to tower and kept me there, I basically handicapped my team by picking Poppy. It was a 5v4 right from the get go.

You might be saying, "Hey what about her late game man, I bet you stomped them then!" I found that late game, in the few times that the game even went that long, that I had a very hard time sticking to my targets. I was very kiteable, sure if they stood still I could totally kill at least 2 of them before my ult wore off, but they all just ran away until it wore off then I was completely useless to my team once more. Also the high mobility of the champ pool is making Poppy's kit more and more obsolete over time. Try catching an Ezreal or a Zed as Poppy... nope you can't. Even Orianna can get away.

Two options. 1: Keep her the same but fix her stuff so she can keep pace. 2: Total Re-work.
As an old Poppy main I am rooting for option 1.

Her Q: Problem; is it's too expensive mana wise and has to be used a lot to farm under tower. 
           :Solution; Partial mana refund on creep kills or lower base mana cost.

Her W: Problem; Also very expensive mana wise and its speed boost is too mediocre early game. :Solution; Reduce mana cost slightly and giver her the max speed boost at all ranks of the spell.

Her E: Problem; It helps your target at least half the time(Think Ali Headbutts to safety) and it is trumped by every other displacement ability in the game. :Solution; Make it a skill shot and then increase its knock back range keep the wall stun and give it priority over other displacement abilities ,or make it a skill shot and add a small knock up at the end of it and remove the wall stun ,or just keep it a targeted ability remove the wall stun and add a small knock up at the end of it. Making her E a skill shot would allow her to jump walls and escape ganks etc.

Her R: Problem; It makes Morello cry. : Solution; Prescribe him Prozak. Her Ult is what makes Poppy unique, removing this would essentially make her not Poppy. IT is very Kiteable and Escapable, it's only OP if ppl stick around Poppy spamming abilities on her while her ult is on.

I believe these changes would make her a little more viable but not OP, we still haven't addressed the fact that she is the only Melee champ in the game without and AOE ability, and that Tri force used to have a random slow built into it, and that nerf alone hurt Poppy more than any other changes to the game. What would you do to fix her but keep her the same?

11 Comments

Jenova Synthesis11/17/2014, 7:23:41 PM2 votes

Personally, I love poppy the way she is, BUT I did read somewhere that they're going to be re-working poppy sometime probably around the time season 5 starts. Apparently Riot's going to keep her basic idea, with the whole engage/tower dive mentality but with a slightly different kit... I'm excited to see the new poppy and how she's going to function, but I'm also not so excited to see if she gets completely butchered.

SIayton11/17/2014, 7:30:31 PM2 votes

Make her manaless. There's no reason she should have to worry about mana with as poor a skillset as hers when people like Lee Sin or Zed or Riven or Gnar have so many more options and don't have the handicap of mana.

IMO pretty much all the melee champs should be manaless.

Also maybe make her W give her a panth shield or something so she can farm without being mauled by any ranged champs. Or... I dunno. Put some sustain in her kit or something. Maybe have Q give her back HP based on the amount of stacks of her W she has, that way she has sustain and it encourages her to stay active in lane.

Just a few random ideas.

ValyrianBlade11/17/2014, 7:35:05 PM2 votes

Well I charged with hecarim (e) on poppy and her displacement trumped mine, so it isn't every displacement in the game (completely ruined my gank).

Her ult is just not clear. They need to make it obvious. I still have no idea if there's indication of who she targeted so who can attack her. Either put a picture of the target above her, or make the shield appear as a kayle ult to all other champions and as some sort of red target or something to get target so you know whether you're the one who can damage her or not. It's really frustrating when she ults at like 1 hit from dead and everyone tries to attack her because if they're her target she's dead, meanwhile the person she targeted was killed immediately after and for some reason that doesn't instantly end her ult (if her target dies, the ult should end, it's op otherwise as a low cooldown kayle ult isn't it? I don't play her so I don't know how it works but that's what it seems to do).

I think if it was just more obvious who could damage her during ult (and end the ult if her target died, sort of like a job well done don't need the shield anymore idea) then she could gain power in the rest of her kit. Like I don't think she's broken other than when the target dies (and I don't even know if that's how it works, maybe her target was just not attacking her) but if you knew clearly she was immune you wouldn't try to fight her. Personally hate playing against her not because she's strong but because people don't know what to do.

Marthian11/17/2014, 9:12:40 PM1 votes

Her R: Problem; It makes Morello cry. : Solution; Prescribe him Prozak. Her Ult is what makes Poppy unique, removing this would essentially make her not Poppy. IT is very Kiteable and Escapable, it's only OP if ppl stick around Poppy spamming abilities on her while her ult is on.

Unique does not mean it's ok. If said unique interaction is unhealthy, then it shouldn't be a thing. Being able to click the support then go ham on the ADC for 6/7/8 seconds since no one can hurt you is extremely unbalanced. And it's not like there's items to help with movement.