Another Veigar thread

Lord Malice·3/19/2015, 4:54:19 AM·6 votes·816 views

I assume that if we keep these up we might actually be able to revert the changes. To all the Veigar players out there who are now constantly missing stuns, and dark matter is falling on nothing please upvote!

But seriously, why can they walk away from his stun? Shouldn't they at least have to dash away or flash away if I land it?

6 Comments

LoRdJeSuS69694203/19/2015, 4:57:46 AM5 votes

I am glad they keep buffing him, but they are avoiding the main problem of how he can only really use 2 of his 4 abilities (q and r) in laning, and the other two are only really usable when he has teammates with CC for him to chain his stun onto. Even if they buff his other stuff to the point where he is playable again he will still be frustrating to play unless something significant is changed about the stun/dark matter.

BradTaste3/19/2015, 5:20:54 AM1 votes

The worst part to me is his q, now a days I get to watch it miss, like all veigars abilities

Athenes Lulu3/19/2015, 5:29:10 AM1 votes

The timing buff was a LOT better now, because I already seen some play as in landing stuns from a friend of mine.

Still not as good as before, but since Rito values "counterplay" so much... most likely, no more changes afterwards.

Meanwhile LB but let's not get off-topic here

B2B The Coach3/19/2015, 8:11:49 AM1 votes

i did an aram against a veigar today. maybe he was bad, but still he stunned me 2/3 times in all the game, and aram is supposed to bet only teamfights, so when it's easyer to hit his E -.- the problem is: the hitbox of the wall is to thin, while all other spell with a worning have a lot bigger size (the Q of xerath, and what about the raptur of chogath? )