Does anyone else feel that lifesteal is a very frustrating mechanic?

Weathered··3 votes·1,349 views

I won't go into a full paper about every detail, but it's a very frustrating situation when you calculate how much damage you need to kill someone, execute it perfectly, but then are slapped in the face because the enemy auto'ed a minion and gained 100+ health.

This is especially frustrating (imo) on Jhin. Because of his kit, he can heal upwards of 500+ on an aa and makes an assassin main like me feel completely useless because my job is meaningless late game since my target can't die from an assassin.

Edit: I realize items counter it (in the example I based this off of our team had both a morellos and a mortal reminder). I realize that people think trying to calculate damage that close is either impossible or risky. My point was that a lot of preparation to kill someone can result in a huge failure because they happened to auto a minion and regain a lot of health instantly. Once the game hit's a certain point, no matter how fed you were as an assassin, more often than not a life steal build can negate your purpose.

16 Comments

Iageri5 votes

First people complain about the RNG of Crit Chance and now Lifesteal.

xBushx4 votes

I have a harder time believing you are able to take current resistance percent bonus's and everything else into account. Including your own ratios on abilities and your penetration and are able to calculate that to the decimal PRE engage to KNOW you will come out on top.

this is the MOST ludicrous statement I have EVER seen on these boards...seriously all time low. Unless you are a savant there is no fucking way you even attempt to do this accurately.

Weathered1 votes

I didn't say I was calculating to the exact HP, but if I look to see my abilities combined do x damage and then see that he has x armor, you can generally find out if you are able to take him out.

It's less of a "calculation" and more of playing a champion enough times to have a feel for how much damage you do.

The "execute it perfectly" statement was saying that I land all those abilities.

It's not a ludicrous statement once you get to a point where you are really comfortable with the champ and know when you can go in or not. My point was that all the lead up to that is countered because if the enemy not even paying attention and aa'ing a minion.

I'm not that much higher of a rank than you, so I can't play the card that you aren't good enough to do it, but as respectively as I can phrase it it's not impossible to calculate damage pretty accurately.

xBushx1 votes

Exactly and this is how ALL experienced players on a champ play. A damage check without needing one.

However, in your initial statement you acted as though you calculate to the hp and they live because of lifesteal. So, if you put this additional context to your OP...then we wouldn't be here.

My apologies for sounding harsh but we aren't mind readers lol

Weathered1 votes

I have a habit of writing with something different in mind, so my fault. I might delete and repost more clear later, but honestly lifesteal isn't that big of a deal just a thought.

Astôlfo2 votes

Uh, if you can't kill Jhin as an assassin, you're doing something wrong.

Warlord Zudane2 votes

Hmm... let's have a thought: get something that inflicts grievous wounds ( like item 3123 or item 3033 ). This will limit the amount they can heal. Since their mechanic is likely based around that lifesteal as sustain you can completely disrupt them.

It's as frustrating as armor is. If you are calculating the exact damage you need to kill someone then you are cutting it WAY too close consistently. Any small variance fucks that up - so err on the side of caution and aim for extra damage. If they build something that you don't like (such as armor or lifesteal) then build something to counter it (such as armor penetration or grievous wounds).

Stop whining and learn to play. I don't say that to be mean but if you see something like this that is a problem: look for a solution to it, don't try to get someone to fix it for you.

High Noon Yåsuo1 votes

^^+1

High Noon Yåsuo1 votes

There are plenty of abilites/items/summ spells that can negate healing. (Kata's ult/Ignite/Morello's/Lord Dominik's). Without lifesteal being an adc would just end up meaning you'd get rolled over by tanks the entire game... We don't want the tank meta to re-appear do we!? I don't believe lifesteal is unbalanced, I'd love to see reasons why it is though.. maybe I'm just wrong - as a Katarina OTP I don't really care too much about enemies healing lmao. On top of that, what assasin could you possibly be playing where the enemy adc has enough time to aa you enough to substancially heal. If you're talking about the late game... that's where assassins fall off. There's nothing to do about that... our goal is to snowball the mid game. Late game is ADC time. I think lifesteal is a perfectly fine game dynamic. Maybe that's just me. -anirataK Only

Dynikus2 votes

looking at his match history, he was playing kha'zix. Jhin ended the game 24/6/19. surprisingly, a 24/6/19 jhin was strong.

High Noon Yåsuo2 votes

What a surprise... Kappa.

Weathered1 votes

I was also 15/0/10 at one point, I was also strong and had enough burst.

High Noon Yåsuo2 votes

Then you evidently misplayed to allow the jhin to get to that point. Lifesteal was not the problem. -anirataK Only

Tilthankaldar1 votes

Jhins busted as fuck by nature.

High Noon Yåsuo1 votes

I love how if YOU don't know how to deal with a champ you're so fast to blame the game. Low elo mentality right there ;)

Earl Eulrich1 votes

frustrating is one word to put it, the problem is not necessarily how hard it is to kill a lifesteeling adc though, but how meaningless everything but that kill is - as one wave later he will be back at full hp if you do not 100-0 him. It´s basically the main reason for the dmg-creep, as all dmg that does not lead to a kill on the adc later on becomes more or less meaningless in an instant. It just makes teamfighting insanly binary.

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