My take on a fiddlesticks rework

Miudmon··1 votes·476 views

So talk of fiddlesticks simply being outclassed has recently resurfaced, along with the that the the many changes over the years have been direct nerfs to him.

I classify these things as his identity = drain, fear, CAWCAWSTORM

And yes, he does solidly have those things on his kit. however, he has his mediocre and somewhat uninspired passive, along with his e, while being somewhat iconic really doesn't help him as much as it could.

I am in no way intending to rework him on a sion level, but rather on the level of the Quinn/ashe reworks.

First off, his passive:

Growing dread Fiddlesticks's abillities have additional effects on feared targets

Not much i can say here before going onto the actual abillities.

Q is unchanged.

W Drain Fiddlesticks sends out a crow to drain the life of an enemy. When the crow is hit 3/3/4/4/5 times by attacks, the effect ends. Growing dread: The crow now slowly moves towards the enemy while draining at 40% of fiddlesticks current movement speed Cooldown = 10/9.5/9/8.5/8. This is mainly to detatch the effect from fiddle himself, allowing him to move around and cast abillities while still keeping the leash nature of the drain and still being able to be interrupted somewhat easely. a light hit on the cooldown lategame is to compensate for that. The added fear component is also to help the fact that his fear is counterproductive to his drain more often than not.

E Dark wind Fiddlesticks sends out a crow in a straight line, damaging all enemies and silencing any champion hit by it for 1.25 seconds. It then returns to fiddlesticks with the same effect, albeit only able to silence any enemy champion hit once. Growing dread: Dark wind now disarms monsters for 1,5 seconds, hitting twice. The silence can now hit twice on an enemy champion The change to this is mainly to help out lane fiddlesticks, as his waveclear frankly sucks right now. The disarm on monsters is to help the fact that monsters could otherwise destroy the drain crow somewhat easely, making his clear too unhealthy.

R Crowstorm New effect: The channel of crowstorm cannot be interrupted. any cc Applied to Fiddlesticks during the channel will instead be applied after the channel. Growing dread: All feared champions gain nearsight, and is unable to see outside of the crowstorm First one is because it is annoying as heck to be interrupted that easely, and the second is mostly a cool thematic change, thougth also giving him some utillity

I do realize that this is likely rather bad, but eh. what do you people think?

1 Comments

Disulfiram1 votes

While I do agree that he could use some love, I think you overdid it... sorry, but what you proposed is just too overloaded.

You made Crowstorm and Drain pretty much uninterruptable by CC, which is their iconic counterplay window, and since Fear already slows the enemy its combined effect with Drain would pretty much be a Stun. It can only be interrupted by autoattacking the crow instead of Fiddle, which is by itself a huge buff in teamfights; as you noted though, it would make his jungling harder unless the monsters prioritized him.

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