“We’re buffing lethality because they aren’t in runes”
What about my +27 armor and +27 MR at level 18 with 16 flat and 1.5% movement speed? I’m not getting that much tankiness out of new runes, and tank items sure aren’t getting buffed.
What about my +27 armor and +27 MR at level 18 with 16 flat and 1.5% movement speed? I’m not getting that much tankiness out of new runes, and tank items sure aren’t getting buffed.
"We at Riot decided to take a different approach to tanks in the upcoming season.
Since ADC's are scaling much earlier, instead of doing a look-over of AD itemization and support itemization and moving some of their excess early strength to later to be more appropriate, we're now just letting tanks completely annihilate towers so that AD's never even see the end of late- I mean early-game at 15 minutes. This should make more kinds of classes attractive to use instead of just enchanters and ADC's."
I fail to see how a 1min cd passive with heavily bonus hp scaling can do anything an adc cant do lmao
Yeah the rune will be decent mid-late but at that point adcs and lichbane APs can do so much more.
You do know every laner not ap mids are getting extra armor right? That is the compensation for the lost rune armor.
ex: Blitz gains 20 base armor at lvl 1.
For some dumb reason as well. Can't wait to sit at my tower and do nothing every time I lane against AD.
That is if you manage to pick a mage without getting flamed and reported... Welcome to the League of AD Legends.
Well you can at least get a rune that gives you a 600 gold item for free at 6 minutes, taking 600 off the cost of the almost always built Hourglass.
people still build zhonya? i thought it got pushed out by morellonomicon and #dontgethitfirst?
honestly i cant remember the last time anyone in my games bought zhonya.
is what i keep seeing.
Every game mages build Morello -> Liandyrs -> Hourglass -> Void.
really? i just never could see a point to build voidstaff unless there are two tanks on the enemy team. at that point might as well not build sorcery boots, but instead some mobiles, lucidities, or swifties.
voidstaff to me is like a cheaper version of deathcap. it gives ap and more ap in a sense. of course it grants a permanent damage threshold, but if your opponents arent building magic resist it's sort of useless.
and zhonya is just one of those things that doesnt benefit a mage because of their lack of mobility in my opinion. once you blow it you've got nowhere to run.
plus if you're building liandrys you should probably build rylias. if you need armor tabis works better. especially since you're building void staff anyway.
Void gives as much damage as a Deathcap.
Liandyr's is built on most meta mages right now, without Rylais.
i dont keep up with metas. for the most part i play what i like regardless of if it's op or not.
most champions have 1 or 2 movement impairing affects so i guess rylais doesnt HAVE to be included in the builds. still though i wouldnt build it on certain champions without rylais. katarina comes to mind. and for those champions that only have a limited movement impairing affect i wouldnt use it alone either. xerath and evelynn for example.
not exactly every, and most only get ~8. Riot completely ignores scaleing runes. On PBE, i'm about 30-40 armor short compared to live on most champs in the lategame unless i go for aftershock that only lasts 2.5 sec and only is useable if i have reliable hard CC. It's not only stats from runes, the old masteries also gave quite a bit, up to 15 from legendary guardian, the 5% from unyielding prettymuch match the new rune, and fearless gave quite alot vs burst n poke. The overall defense gained from the new system is pretty damn poor, especially for anyone that doesn't go straight full tank.
Morde only got +5 armor, still really salty, because that doesn't compensate the armor runes being taken away... ¯_(ツ)_/¯
[{quoted}](name=Raid Boss Morde,realm=NA,application-id=3ErqAdtq,discussion-id=JBGYwBJF,comment-id=00000002,timestamp=2017-10-15T21:36:34.441+0000)
Morde only got +5 armor, still really salty, because that doesn't compensate the armor runes being taken away... ¯_(ツ)_/¯
Oh he only got +5 armor and nothing else? That is horrible.
+5 hp and +5hp/level
Which is basically non-existent when you consider that this only brings him up to what 25 base armor and 530 hp level 1... Its pretty pathetic compared to other tanks that are getting + 20 armor.
riot keeping there holding pattern of "keep it worthless till we VGU it"
"Morde is the new Yorick" confirmed?
i mean . . . maliciouse metal is going to MAKE SURE we dont forget mord . . . so probably not quite that bad. maybe just skarner levels where he is there . . . just nobody cares
morde is not a tank
also cancer vs melee AD and does magic damage, AD champs got armor buff and MR nerfs(no runes)
vs range AD, yea feel what other melee face, he is not special snowflake?
Darius isn't a tank either, neither are any of the other Juggernauts.
But seriously, there's a ton of champions that are "cancer" to melee champs. Look at Darius, Fiora, Gnar, Yasuo, Riven, ect. ect, but they all got buffed correctly
Morde also feels like the squishiest Juggernaut overall, I thought they would check that out.
ok good.
Too bad a vast majority of champions (IE non supports) are getting only +9 armor from a basic rune page.
What about my +21 armor at level 1 I run on some of my tank junglers? Where is my compensation?
ok good.
Too bad a vast majority of champions (IE non supports) are getting only +9 armor from a basic rune page.
What about my +21 armor at level 1 I run on some of my tank junglers? Where is my compensation?
Where is my ad + armor for adc ahri?
ADC ahri is off meta garbage.
Im talking about very meta and relevant junglers. Ones that belong in the jungle and still get screwed.
I don't know why they're getting rid of runes in the first place. There's NOTHING wrong with them. They were just way too expensive.
Riot: "We're removing potential 30 lethality from runes and masteries combined, but here have 2 extra lethality on 3 items as compensation!"
Scrublords: "gg wtf rito on drugs buffing lethality wtf wtf adc in 2k17 lul tanks get 1 shot wtf nice balance team gg quit RIP league of legends rengar talon ban zed plz aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa REEEEEEEEEEEEEEEEEEEEEEEEEEEE"
What about my magic pen?
They buffed void staff and sorc boots but left out 
wait is this why i run into the enemy jungler kayne on the pbe he glances in my general direction and my health bar just vanishes? or is it just because im playing eve on the pbe and cannot really defend vs people walking up to me and punching me in the face repeatedly.
A bit of both. Though i haven't seen eve do that bad
You haven't seen Eve do that bad? Your right... she is extremely bad.
None =/= some. With the Base increases and improved tank runes it wont be too much different.
Improved tank runes hahahaah. You have to be joking, have you even looked at the "tank" tree...
I return with: Have you looked at the CURRENT Tank masteries? With the exception of Unyielding and Fearless, the new tank runes are strictly better.
Well with the exception of non-tanks who liked insight, explorer and runic armor.
have you actually looked at the Resolve tree?
Tanks are going to be SIGNIFICANTLY weaker while all AD champions are going to be much stronger.
I replied to the person who said the same thing as you so ill just copy-paste: "I return with: Have you looked at the CURRENT Tank masteries? With the exception of Unyielding and Fearless, the new tank runes are strictly better.
Well with the exception of non-tanks who liked insight, explorer and runic armor."
When you compare them only to masteries, you come out ahead.
But guess what? Runes Reforged are replacing runes as well. Which are much more important, ESPECIALLY for early jungling.
junglers are losing a shit ton of armor, and a lot of junglers also ran a 5 or 10% CDR rune page, which we cant recover anywhere in the new runes except on The Ultimate Hate which ONLY effects Ultimates, which is good, but doesnt help with clearing at all.
I miss being able to all-in a specific tree to be even more powerful. Insulted that they put runes on sale a couple months before deleting them.
I miss 30 points defense tree as well. What people seem to forget is that early league had a lot of fun things that you could do, even if they weren't "balanced"
Revive Teleport Fortify Huge defense/offence/utility trees (masteries) Actual back dooring no minions needed. Sitting in enemy well because it didn't deal 1k true damage per second. Dodge runes
The list could go on. In honestly I felt like those sort of imbalances actually helped to keep the game balanced. It stopped certain tactics, and damage from always winning. Instead there was this whole culture around playing the game the way you wanted to.
YAH BUT NOW TANKS CAN GET +0.4% MAX HP FROM A MINYUN!
They get .2% from every 8 minions... so that means on a 3k hp tank you get 60 hp for every 80 minions you kill... That is utter trash.
Does it go off of total health not counting the bonus or base HP? Or bonus HP?
Its total, but even then 160 minions on 3k hp is like 120... that is literally 1/4 of a hit from an adc.
lmao thanks Riot
its 0.2% for each 8 enemy things that die within 1400 range of you. It adds up way faster than you think, if you are mid you even get stacks from your jungler killing chikens. It keeps growing even in midgame when your team is killing 80% of the minions. I usually end my games with up to +10% hp (worth 400 deaths) I think 10% hp its worth it if you compare it for example with "free 350g boots at min 10".
But tanks don't play mid, and if my team is getting sieged and shoved in it's not giving me much. I'd rather it be a bit more and on lane minions that I (or an ally for supports) kill.
It's not "kill" it's "die nears you".