strength of ages is underwhelming

YOLO420SWAGSCOPE··3 votes·581 views

300 bonus health and it takes quite a while of farming in jg or lane for the max bonus in this meta 300 hp is almost pointless since everyone just does so much more damage you might say that siege minions heal you for a lot (100hp) but that's only once you've gotten 300 hp and is really not that useful compared to other masteries. it seems so useless in teamfights cus it only provides a 300 hp bonus

rito should really replace this with another tank mastery...

10 Comments

Ralanr2 votes

They're buffing it next patch.

MunchCrunchLunch1 votes

{quoted}

They're buffing it next patch.

not buy much at all. now u get heal for a percentage of your health. and if your a tank you'd probably get damaged for like that percentage at a jungle camp because you have no sustain and at that point you have warmogs so what is the point

The Bearded Bard1 votes

It's pretty niche, but I take it on Rammus because he needs health to make use of all that armor and mr.

Dominick Destine1 votes

I tend to agree. Would it be that unreasonable to let it give you 6% max health per assist/kill?

That would make it actually worth something in major clashes.

Nekusen1 votes

im confused about if this passive gives half the hp for jg monsters or half the hp if an ally kills them.

this is the only mastery for jungle tanks, but it kinda doesn't cut it.

Slamurai Jack1 votes

I find it's really good on tank junglers that rush a non-hp item after Cinderhulk. I use it on Sejuani every game and I find it gives me a strong mid game transition while I build my IBG.

Boulderox1 votes

at least it gives you something some champs want, it is underwhelming yes, but who ever uses stormraiders????

Spaceman5pff1 votes

I find it good on people who can get a good amount of stacks REALLY fast and early by powerfarming the jungle Zac is a great example you can get half ur stacks before even going back once

Fat Bastard GOD1 votes

For the record, if you take Grasp of the Undying and it proc's and you have 4K HP, you steal 120 HP (3%). This also proc's every 4-5 seconds.

forresto1 votes

I agree on lanes, and disagree on jungle. junglers can charge it up pretty quickly(15 jungle camps will charge it), and if you're the kind of jungler who builds cinderhulk it actually maxes out around 375 since cinderhulk multiplies it. It also benefits jungle sustain, and helps you heal in the late game.

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