Rank Games. How do you match players during rank games ?
No need to explain that League of Legends is a team effort game. That is clear . Everyone has a role , a position and a goal , and to win you must work together . Great concept ! .
Now here is the question .
When you click to play a rank game , and you are waiting for the system to find you 4 teammates , and soon after you are in champion select . How does the Riot system make the calculation (decision) to pick your teammates ? . I understand clearly that we must all be in the same elo (bronze3 , gold2 , silver5 , etc ) or at least near by .
But in more detail .
Can you explain how this process works ? how does the system calculate the "player match" for teams during rank games ? How does the system select your teammates ? Is the KDA a factor in this process ? Is the "winning streak" a factor in this process ?
I am assuming that Riot wants to be fair and balance in this process . What factors are considered when balancing players during rank games ? What factors are considered when balancing teams during rank games ?
The reason I ask this question is because i feel that rank games are unbalanced . Either one or the other team gets toxic players , afks or just "a**holes"
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One suggestion i will like to make is that a player has the choice to rate a players after a rank game from 0 to 10 .
According to your average rating you will be more likely to play again with other players that share your rate score at each elo .
Your rating score at each elo should also affect your MMR instead of just your winning rate . Because your winning rate is not a real indicator of your individual performance or your worthiness of a higer or lower elo.
Consequently , this will balance rank games at each individual elo by,
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players with good ratings will be matched together making games more enjoyable . Enjoyable because players with positive attitudes and good skills (of each elo level) will be matched together in both teams .
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players with low ratings will be match together making there games more appropriate for there play style and give them time to adjust if they intent to climb ranks in the future .
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players that join rank games careless of the team-base nature will get low ratings and play with other players that are as careless as they are .
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players will try to be nicer to there teammates so they can be rated positive . So better team communication will be the consequence . Players with positive attitudes will not have to bear with the frustrating chats of negative toxic players .
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players will try to do whats best for there team . They will put an effort in there roles so they can get rated positive regardless of win or lost .
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Good and better players will have a true chance to get promoted to higher elos . While toxic players will get matches with other toxic players and remained at there current elo unless they change there attitudes .
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players will not go afk but commit to a full game . If they go afk , they will get low ratings placing them with other careless players .
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toxic players will be rare to encounter if you are a positive player .
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when trying new champions , players at least will play a few games at non-ranks games to learn the basic mechanics .
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players will not just focus on there KDA's , but also focus on how to best help there teams . Creating a better environment .
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And to avoid "rating retaliation" , if a player gets 2 or 3 reports his/her rating to other players will not be considered .
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Overall , it will positively impact the player's matching process during rank games by making games more enjoyable . And from the business perspective , that is good for Riot .
I think that considering and evaluating a "Player's average rating score" when matching player for rank games at each elo level is much more fair than just simply matching "good" players with "bad" players to balance both teams.
This will encourage a better and fair environment at the rank games level.
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If you like this proposition, share it ! comment on it ! . Lets try to improve with ideas {{summoner:2}} also please forgive my English and try to reach the message.
early to mid game :D